archaicsmurf wrote:
You're probably right, but why is that "cheater"? Sounds to me like tactics and roleplay colliding, if one can make it work successfully. Of all the drawbacks to playing a fully MR barb, I don't think voodoo/summon healing breaks the game. The devotion spell is conceptually very similar, with a dude in some far off corner influencing the outcome of melee combat.
I use the term "cheater" very loosely above (maybe "cheap" is more accurate). Personally I don't really have a problem with it either, if the amount of healing provided is 'reasonable'. To me it just seemed like smart tictacs, though I understand why some people believed and argued otherwise.
The comparison to the devotion spell has legs, but there's a pretty big difference too, in that the holder of the devotion spell can ultimately be killed along with the target of the spell, if too great of damage is inflicted. So even that dude in some far off corner is at some amount of risk in that corner. The summon-healer in this case faces no risks of any kind.