Trosis wrote:
I know when you void you come back and sometimes pets won’t follow your or be in your group or all sorts of buggy things like that.
Is it possible that the game still considers you voided once you return from the void, until you actually move a room and re-enter?
Is Trag’s analysis of what could be causing the jloot bug accurate?
Trosis wrote:
I think it’s a harsh consequence if someone steps away for a few and accidentally voids.
If someone is just voiding and coming back and voiding an coming back, then yeah that’s shady. But we shouldn’t be punished if we accidentally void every once in a while.
If you void and then you are logged out, you will lose your pet. I think this is because in practice the system is moving you temporarily into a separate, "safe room", and if you remain away then eventually you are logged out, in a room separate from your pet, which will always cause you to lose your pet. I personally have never noticed this voiding to have any effect on equipment.
If you void and come back before the system logs you out, I've never seen any "buggy things" affecting pets. I personally have never noticed this voiding to have any effect on equipment either.
Also personally, I've never known anybody else in the game to ever be hit with the situations that Trag has encountered, nor anybody else to have encountered any "consequences" from voiding, so it may be a premature leap to make that assumption without further data showing that anybody has ever actually been hit by a bug, or faced "harsh consequence" from voiding. I void often on every character that I've ever played, and though I have lost a billion pets, never encountered a consequence of it.
I don't know what the "jloot bug" is, so I can't comment to that.
There is a long-standing rule in the game that loss of equipment will never be replaced, although some staff (self included) have broken this rule in the past (and shouldn't have), and Dulrik himself has bent it a very few times (including at least twice for Tragonis). Nobody wants to see Trag go, and I fully relate to where he's coming from. I also understand the reasoning behind the policy and wouldn't expect it to change.
Overall, there's certainly something that's happened to the characters of this player (Trag), but I'm not aware of the same circumstances affecting any other player in the game to date. I'm no coder and no guru in debugging code, but I do know that the more frequent & detailed occasions of something happening, the easier it is to track down the variables that may be causing the problem. Unfortunately, in this case, there's not a lot to go on, as far as I know. If the issue hasn't ever happened to any other player, then presumably there's little need for any new players to fear, as the likelihood of this happening to them is statistically tiny, and even with the low player numbers, much more likely that any loss of equipment would come at the hands of another player or a botched PvE run. It sounds like the EQ loss on the first character (Reykur) was likely due to low activity, but the other character issues (Lorain) are certainly a concern and harder to identify. As a coder, D hates bugs, and he's usually pretty persistent to root them out. BAI is probably right that the bug itself is what D will focus on, and the more information that he can get in replicating the problem, be it related to specific equipment, or to possible pfile corruption, or any of the other billion aspects of the code base, the more he'll have to work with in identifying and addressing the issue, whatever it is. It may be harder to track back and identify after a character retires.
I can only theorize as a layman, but I do know it's on his radar and he has spent time investigating, but have no idea how close to finding & fixing.