Shattered Kingdoms

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 Post subject: Re: Dulrik- Please Rework “Redeem Order” ASAP
PostPosted: Sun Feb 03, 2019 7:17 pm 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
I accept that the answer for changing the redemption order was no. We aren’t going to get a first in last out order for redemption anytime soon.
Since that answer was no, for the time being, I asked if removing the restriction for “not using LT’s on the character that earned them” could be removed. Because I would believe that this would be altering only a couple lines of code.

Would you agree that removing this restriction would be less cumbersome on a programmer than reworking the redemption order?
If your answer is yes, then my question is valid.

What other “very minimal code changes” would you prioritize over this?
Name something that would only take a couple of hours at most to fix?

I understand if absolutely no change is going to happen. But I figured there would be no harm in asking about a workaround instead of the full resolution.


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 Post subject: Re: Dulrik- Please Rework “Redeem Order” ASAP
PostPosted: Sun Feb 03, 2019 7:45 pm 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
*shrug* to remove restriction. Dont really care. LT is cool and all, but its just not important.

One of the pressing matter that needs to be fixed is Trag's bug that wipes out loot that will take months of debugging trying to figure out whats causing it. Months because of SK limited programming resources.


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 Post subject: Re: Dulrik- Please Rework “Redeem Order” ASAP
PostPosted: Sun Feb 03, 2019 8:39 pm 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
BAI7l7 wrote:
*shrug* to remove restriction. Dont really care. LT is cool and all, but its just not important.

One of the pressing matter that needs to be fixed is Trag's bug that wipes out loot that will take months of debugging trying to figure out whats causing it. Months because of SK limited programming resources.


The lower the player count the more important it is. Numbers have been coming up a bit. But it’s still tough to find a priest a lot of the time.

I’ll agree that Trag’s Bug should be a high priority. However that’s going to take many hours of investigation, coding, and testing. A major argument point that I had for this request for change was that it would be a quick and easy change.
But yes. If there is major effort being put into the back end of this game, Trag’s Bug should have precedence over this.


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