Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Balance things
PostPosted: Sun Nov 20, 2016 12:37 pm 
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Actually only 7 spots need to be filled in a Party - 2+3+2 for creating a safe spot. That can be attained with between 1-4 players depending on what class they are and if they are in a in a certain cabal or in a tribunal. Anyway, stoneskin and mirror images would still protect and the damage should not be so high that cant quaff heal your way out of it. It would just mean that a rogue would be able to do some impact with damage vs a group and not be a class you can just ignore as a low HP class.


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 Post subject: Re: Balance things
PostPosted: Sun Nov 20, 2016 12:39 pm 
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And I like both stealth and where.


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 Post subject: Re: Balance things
PostPosted: Sun Nov 20, 2016 2:20 pm 
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Stealth sounds a little on the OP side, and would make it incredibly easy for someone to just sit back and hoard items.


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 Post subject: Re: Balance things
PostPosted: Sun Nov 20, 2016 3:01 pm 
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Stealth and where seem very overpowered.

You just need to code blitzkrieg for the back row and have the same requirements.


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 Post subject: Re: Balance things
PostPosted: Sun Nov 20, 2016 5:49 pm 
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Stealth does seem a bit OP, hoarding would be an issue as stated above. Also even scouts show up as a someone on the who list so a stealth skill should still show up the same way.

Where I think isn't that far off though, if you figure in they should be able to use the information from the guild to find out where people are. Rogues should be able to find their targets if they have the means to.

Volley or marksmanship would help the scouts. Plus a tweak to what level pets they can have. Two pets is great, but one is almost always useless. I also think they should get the use of staves back, if nothing else than to make the pets fly. Yes there are herbs but they are time consuming to get when you're using them three and four at a time.


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 Post subject: Re: Balance things
PostPosted: Sun Nov 20, 2016 6:41 pm 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
Shamans had the ability to find people who didn't make saving throws through use of a limited rot death item that required a group to get. This was deemed OP and removed. Now it's a good idea as a core skill?


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 Post subject: Re: Balance things
PostPosted: Sun Nov 20, 2016 7:35 pm 
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patrisaurus wrote:
Shamans had the ability to find people who didn't make saving throws through use of a limited rot death item that required a group to get. This was deemed OP and removed. Now it's a good idea as a core skill?

I would prefer you use factual information in this discussion if you're going to argue for or against something. Nothing about what you just said is correct or accurate.


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 Post subject: Re: Balance things
PostPosted: Sun Nov 20, 2016 7:38 pm 
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SK Character: Theodoric
I believe it is correct, however I also believe I'm in danger of getting forum or site banned if I discuss game info in more direct terms...


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 Post subject: Re: Balance things
PostPosted: Sun Nov 20, 2016 7:51 pm 
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Cristal ball from radi kenga, just tried to use it with xyndie, it now requires more mana to use than a pc can have. We used to use them all the time to locate with shaman.


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 Post subject: Re: Balance things
PostPosted: Sun Nov 20, 2016 7:54 pm 
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patrisaurus wrote:
I believe it is correct, however I also believe I'm in danger of getting forum or site banned if I discuss game info in more direct terms...

It's definitely not correct. First, a number of different shaman builds played by a player with skills could get that thing solo. Second, it is still where it always was and has not been removed, so you have received bad information about that. Third, the proposed where skill would not work the same as that item, so it's a disingenuous comparison that ignores several relevant mechanical and practical differences.

With all of that clarified, do you have an opinion on whether this skill would be a welcome addition for rogues, or do you think it would be OP? What do you think of giving rogues more utility function?


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