Hello everyone! I recently started playing Shattered Kingdoms as the scout Gewen. Everyone has been pretty friendly and awesome in game, and it's been a real pleasure. I had a question about one of the classes and their alignment in game, if someone could help me with an unbiased and objective opinion.
The topics of my questions are going to be the Necromancer Class, and the Diabolic Alignment. I sometimes go in circles around my topic, so I'll preface my question with this, uh, thing.
1. I noticed that the Necromancer class seemed to have been restricted to the Diabolic Alignment. Is this still the case? If so, then...
2. Has there been an official statement on how the Diabolic alignment RP *HAS* to be? Is there a rules manager or RP manager of some sort that could answer whether or not a necromancer could RP as an evil yet neutral entity?
Quote:
Diabolic characters are the cruel, heartless killers. They are the kind
who plot and plan to harm others simply for their own entertainment. This
does not imply that they do not have deeper goals, however. Their goals
are usually products of insanity and are too convoluted for the normal
person to comprehend. Diabolic people need not follow normal rules of
conduct, they can be the nicest, most generous person in the world one
moment, and the next, stab you in the back and steal everything you own.
To my understanding, this helpfile doesn't mean that if I played a Necromancer, I absolutely
must play someone who lies and backstabs everyone and everything. Can I still have friends and trusted allies if I play a necromancer? Can I play someone who tries to keep to his word? I understand that from a world/culture perspective this means that stereotypically, necromancers are unpredictable. However, stereotypes have proven false on many occasions in reality. Would playing a necromancer going against this stereotype result in punishment or infractions?
3. I've read a bit on the necromancer class as it used to be, and have decided to blatantly ignore the old necromancer class information I've read on the forums. It seems as if there's a lot of bias and hatred derived from the old version of the necromancer, versus the new one, or a lot of information is just plain outdated. I just want to know the abilities of the class as it stands today with no comparison to the old necromancer. Thanks! This isn't really a question and more of a statement, but I don't know how to word it as a question.
4. I looked over the skills and spells shown in the classes of the mainpage (which doesn't seem to reflect recent code updates, including enchant weapon) and it has armor, fly, identify, enchant weapon, rift, summon, teleport, locate object, shield, and infravision. I'm assuming these spells will help a lot with adventuring. Can I roll a necromancer as a newcomer to explore the world?
5. Do undead come with timers? What's the difference between control and animate? Most importantly, do undead go with the Necromancer when he recalls??? AAAaaar-- Oh, yeah, do Necromancers get Word of Recall?
Finally, yeah, I understand that even if my intention is to avoid conflict and enjoy exploration with my undead, I will eventually and inevitably become wrapped up in the battle of alignments, due to the way other characters are, or simply due to alignment. Diabolic and all that. And that I should play a class and alignment that IS neutral like I already am if I wanted to play a neutral character. BUT THE ALLURE OF BEING THE UNDEAD MASTER IS TOO STRONK.
Thanks everyone! Hope to see you in game! I'm currently very much enjoying playing Gewen the scout, and I've had fun little RP bits of training with cool people so far, with the one downside being that I can't identify my items, so I have to go around bugging everyone to identify stuff for me. Maybe I'll play a necromancer, since they get the identify spell. But then again, I get to meet everyone by bugging them. Eh.
Here's a non-necromancer related question, I read somewhere there's more crafting options that just skinning. Is that skill IC information only?