Ezaya wrote:
Also, could you explain the intent associated with the rule? Not just your literal interpretation, but the actual intent. Why are these rules being enforced how they are? If the reason is because of one person's interpretation of them, that's a poor reason. What is the anticipated result, that's beneficial to the game and players as a whole, in enforcing the rules how they are being done so now? If it's to stop RP players from being killed, say that. If it's to stop PK entirely, say that. I just don't think anybody understands WHY things are being enforced so harshly other than, Thuban, "These are how I interpret the rules and it's my job to enforce ALL rules." What is the staff's goal here?
I believe in enforcing the rules because a majority of players follow the rules, and it is unfair not to enforce them if, by breaking the rules, other players can get an advantage over rules-abiding players. I don't want to protect RP players or stop PK; I want to protect players who abide by the rules. To me, that is the job of the Rules Manager: to protect players who abide by the rules. This applies to every single rule, not just Rule 1. The anticipated result is that players who abide by the rules will feel like the rules are being fairly enforced and that people aren't going to cheat against them. That's a tall order, I know, but that's my goal.
If the rules themselves are flawed, they need to be altered. It seems to be a common grievance that the text of Rule 1 is too nebulous and open to interpretation, and that it is getting in the way of fun more than it is protecting rules-abiding players.
If you have specific ideas about how to rework Rule 1, please share them. I would like the players to build a consensus on how it should read, subject it to staff approval, and then put the changes into effect. I don't particularly want to enforce rules that make the game not fun, but I'm not going to just stop enforcing the rules.