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 Post subject: Re: Code Update 6/22/2015 Q&A
PostPosted: Sun Aug 02, 2015 2:34 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
As posted in the help files above, aggression (including final strike) is nearly impossible in the dimension where this waypoint is located.

This is not an invitation to attempt to find a loophole. If you do manage to start a fight in the bar, expect to be treated harshly by both the astral guild IC and the staff OOC.


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 Post subject: Re: Code Update 6/22/2015 Q&A
PostPosted: Sun Aug 02, 2015 3:44 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Some loop holes off the top of my head worth checking is word of recall works, does it bring everything with you and in that case, possible aggro NPCs charmed or controlled via control undead and the ability to release them to the public. Does steal still work? Can a bard persuade and possible cause a fight? That just of my head right now.


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 Post subject: Re: Code Update 6/22/2015 Q&A
PostPosted: Sun Aug 02, 2015 5:13 pm 
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Immortal (Inactive)

Joined: Sat Jun 21, 2014 8:41 am
Posts: 308
Log in *now* and see.


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 Post subject: Re: Code Update 6/22/2015 Q&A
PostPosted: Sun Aug 02, 2015 5:26 pm 
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Mortal

Joined: Fri May 24, 2002 8:02 am
Posts: 79
Location: Misawa, Japan
SK Character: Jhor
No happy hour for me, it takes place 0830 to 1000 am in Japan:*(

It will be nice to see what this brings about though.


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 Post subject: Re: Code Update 6/22/2015 Q&A
PostPosted: Sun Aug 02, 2015 7:07 pm 
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Mortal

Joined: Wed Jun 03, 2015 4:49 pm
Posts: 229
I like the different styles of food that were available. And it was just awesome to see Azoreth recall in and get the hell out soooo fast. He popped in then cast word of recall like six times before he realized he was low on PE. :lol: Guess he didn't read that it was a no-violence area. Cheers mate :drunk:


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 Post subject: Re: Code Update 6/22/2015 Q&A
PostPosted: Mon Aug 03, 2015 5:42 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Another loophole for the no hostility thing is recharge. You can recharge things in the lounge and potentially blow up whatever it is cause chain lightning.


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 Post subject: Re: Code Update 6/22/2015 Q&A
PostPosted: Tue Aug 04, 2015 12:56 am 
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Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Dubzilla wrote:
I like the different styles of food that were available. And it was just awesome to see Azoreth recall in and get the hell out soooo fast. He popped in then cast word of recall like six times before he realized he was low on PE. :lol: Guess he didn't read that it was a no-violence area. Cheers mate :drunk:


Lulz. I had places to be. I thought it was funny too though.
Makes me wonder if we should change the command to "happy recall."
It would work like a normal recall but pets would be included. I had to rush to torfinn and it caused issues.


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 Post subject: Re: Code Update 6/22/2015 Q&A
PostPosted: Tue Aug 04, 2015 4:05 pm 
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Mortal

Joined: Wed Jun 03, 2015 4:49 pm
Posts: 229
You can actually word of recall to bring pets with you to happy hour.


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 Post subject: Re: Code Update 6/22/2015 Q&A
PostPosted: Tue Aug 04, 2015 5:12 pm 
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Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
but normal recall doesn't bring pets.


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