Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Staff training us not to share knowledge...
PostPosted: Mon Jun 08, 2015 6:18 am 
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Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Vindicator wrote:
If I can walk somewhere with one other person in game, and then stomp the NPC without any kind of loss but the short time it took to do so.. It should not be an item that has great anything, since it required no challenge in game to get.


So all lightie request items should be made of wood?


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 Post subject: Re: Staff training us not to share knowledge...
PostPosted: Mon Jun 08, 2015 8:07 am 
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Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
I thought we were talking about innates and not material type. Considering lighties are supposed to be held to a higher standard regarding their Role Play, that itself is a restriction and trial that can be rewarding.


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 Post subject: Re: Staff training us not to share knowledge...
PostPosted: Mon Jun 08, 2015 8:17 am 
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Joined: Thu Mar 05, 2015 8:14 pm
Posts: 94
That's a little silly. Two smart, well built, and well prepared players with the right class pairing can access the vast majority of the game's content.


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 Post subject: Re: Staff training us not to share knowledge...
PostPosted: Mon Jun 08, 2015 8:26 am 
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Smart and well prepared comes with having the minor items to get the better ones, does it not?


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 Post subject: Re: Staff training us not to share knowledge...
PostPosted: Mon Jun 08, 2015 12:16 pm 
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Immortal (Inactive)

Joined: Sat Jun 21, 2014 8:41 am
Posts: 308
For the record, we didn't pay Vindicator to say any of that.


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 Post subject: Re: Staff training us not to share knowledge...
PostPosted: Mon Jun 08, 2015 1:46 pm 
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Nashira wrote:
For the record, we didn't pay Vindicator to say any of that.


For the record, there are records... vinyl and so forth. :P


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 Post subject: Re: Staff training us not to share knowledge...
PostPosted: Mon Jun 08, 2015 2:50 pm 
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Joined: Tue May 31, 2005 9:16 am
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SK Character: NA - Inactive
Galactus wrote:
Nashira wrote:
For the record, we didn't pay Vindicator to say any of that.


For the record, there are records... vinyl and so forth. :P


For the record, we DID pay Galactus to say that.


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 Post subject: Re: Staff training us not to share knowledge...
PostPosted: Tue Jun 09, 2015 1:27 pm 
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Immortal (Inactive)

Joined: Sat Jun 21, 2014 8:41 am
Posts: 308
Part of Dabi's campaign to have vinyl added as a material type?


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 Post subject: Re: Staff training us not to share knowledge...
PostPosted: Tue Jun 09, 2015 3:26 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
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Nashira wrote:
Part of Dabi's campaign to have vinyl added as a material type?


If parachute pants are next to be added as an item type... I'm done... Just hell me. :P


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 Post subject: Re: Staff training us not to share knowledge...
PostPosted: Tue Jun 09, 2015 3:53 pm 
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Joined: Tue Jan 27, 2015 5:43 am
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Vindicator wrote:
If I can walk somewhere with one other person in game, and then stomp the NPC without any kind of loss but the short time it took to do so.. It should not be an item that has great anything, since it required no challenge in game to get.


This is wrong on so many levels, but mostly because some of the better gear from the Outer Planes only takes a few minutes to get if you know how to get there and have a competent healer and tank.

I am not going to mention the equipment because things my characters use tend to get the nerf bat. =)

Qulrokil wrote:
That's a little silly. Two smart, well built, and well prepared players with the right class pairing can access the vast majority of the game's content.


Yep. =)

Vindicator wrote:
Smart and well prepared comes with having the minor items to get the better ones, does it not?


Nope.

You can acquire a full set of armor that has greater innates with a tank wearing enchanted tanso steel armor bought from Kol's Moot, Exile or Nerina. The healer can be completely naked, as long as they have the proper build.


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