Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Wake all
PostPosted: Mon Apr 27, 2015 8:30 pm 
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Mortal

Joined: Wed Nov 05, 2014 9:19 am
Posts: 309
Idea:

type 'wake all' to wake everyone in your party.

Make it so that loud noises wake people up, or at least give the sleeping person a message about them.


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 Post subject: Re: Wake all
PostPosted: Tue Apr 28, 2015 6:13 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
But you're asleep!

I always found it funny that you could check group info while asleep, personally, and even send grouptells (although now that I think about it that last part might be a bug).


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 Post subject: Re: Wake all
PostPosted: Tue Apr 28, 2015 3:19 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
There should definitely be a wake all option. I would have gotten good use out of this when ambushed while half my party was asleep.


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 Post subject: Re: Wake all
PostPosted: Tue Apr 28, 2015 3:51 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Is it bad that when your character is asleep, they're unaware?


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