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 Post subject: Invis Items
PostPosted: Wed Mar 25, 2015 8:25 am 
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Mortal

Joined: Sun Aug 26, 2007 12:45 am
Posts: 203
I am not sure if this is truly a bug. But I had a (invis) item that I picked up when I could detect and not I lost my detection. It is stuck in my inventory. I can't drop all it or anything until I get detect again. Shouldn't it be (something) in my inventory because I am holding it. or be about to drop it at least.


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 Post subject: Re: Invis Items
PostPosted: Wed Mar 25, 2015 8:31 am 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Static cling?


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 Post subject: Re: Invis Items
PostPosted: Wed Mar 25, 2015 11:23 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Pretty sure its always worked this way. Not prepared to call it a bug, although its an oddity.


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 Post subject: Re: Invis Items
PostPosted: Wed Mar 25, 2015 1:04 pm 
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Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
I would support having 'something' in your inventory.
But when peeked at, it's not seen at all, if the one peeking is not detecting.
Just a thought.

As to the initial issue, there are work arounds. Just be creative.


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 Post subject: Re: Invis Items
PostPosted: Wed Mar 25, 2015 3:56 pm 
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Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
I could be wrong but you can still wield/use it if you know the name of it however I dont think you can remove it, it may be the other way around. Consider invis items to have a light curse on them. Get the pun ...


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 Post subject: Re: Invis Items
PostPosted: Wed Mar 25, 2015 11:14 pm 
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Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Awful pun. Not trying to troll as it is fact.
But are invis items considered 'all'?
Because I think they should be. The only exception being if they are on a corpse or on the ground. But I personally would like to see them included everywhere.
Dulrik? Any insight on the current and/or future classification of undetected invis items?
:drunk: ...shh.


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 Post subject: Re: Invis Items
PostPosted: Thu Mar 26, 2015 7:46 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Dulrik wrote:
Pretty sure its always worked this way. Not prepared to call it a bug, although its an oddity.


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 Post subject: Re: Invis Items
PostPosted: Thu Mar 26, 2015 9:29 am 
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Mortal

Joined: Sun Aug 26, 2007 12:45 am
Posts: 203
So does that mean you could plant a bunch of Invis on items on a MR barbarian and he would never be able to drop them.


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 Post subject: Re: Invis Items
PostPosted: Thu Mar 26, 2015 2:38 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
hahahahaha that is a great idea


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 Post subject: Re: Invis Items
PostPosted: Thu Mar 26, 2015 3:38 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Rogues finally have an option against barbs!


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