Sadr wrote:
I'd like to chime in and say a lot of people have brought up good points in this thread.
1) I agree with Finney's assertions. I believe accuracy is more of an issue than damage by an enormous factor.
2) I agree that aggressive stance is de-facto riskless since it can be used effectively outside the reach of prone-applying moves, and under that I feel that defensive stance should make the likelihood of bash landing less than 35%. We need to put a stop to this two decade run of bash being the best melee skill.
3) grep, your graphs please me.
4) There is no way massive weapons should ever, ever hit 5 attacks a round and have the accuracy that they have a snowball's chance in hell of hitting all 5 hits. Four is stretching it, but I'd be okay with it with haste. The fact this has been allowed to occur is a severe oversight, in my opinion.
Massive weapons are able to get five attacks because haste and speed stack, which should obviously get changed. I think the staff should start with the accuracy and speed changes, since those two will significantly reduce melee damage. It may not be necessary to change the success rate of bash, if characters are not dying in two rounds. You don't want to swing the pendulum too far and go from dying in a single bash to never dying at all.
I keep seeing MR barbarians come up in this thread, but the evidence (i.e. the log site) simply does not demonstrate that they are overpowered. They negate preparation, which is a good thing in my opinion since winning or losing PK should not be determined by which player has more time to spend on SK.