Surrit was a great deal of fun to play, and I certainly enjoyed every minute of it. I certainly went rather inactive with him over the last half a year or so, however, so thanks to the Imperials for giving him one last hurrah before he died of age-death first. Sorry that I couldn't come out with bigger guns blazing, I didn't have the time to dedicate towards a proper PvP kit.
Honestly, I can't even begin to think of all the people that I loved interacting with on Surrit, because it was so long ago and there were so many. Basically, thanks to everyone who RPed with him, PKed with him and against him, and all that.
In recent past I just haven't had the drive or time to play SK on the level that I prefer to play it on, and that usually ends up meaning that I don't play at all. I can't stand leaving RP storylines open, or PvPing without some level of prep behind it, and both of those things just require a lot of invested time. This game still has such great potential, and is by far the best mud I've ever played in my life, I just can't seem to find the proper timeframes to play it. I may try to find some time to fit that in, but as it stands that proves difficult given SK's active style, which is honestly the biggest thing I like about it.
Code:
This half-foot tall sprite has maroon, leathery wings that sprout off of
his body at odd angles, making it seem amazing that he can manage to fly at
all with them. Grotesque dark-red streaks on his wings and arms pulse with
every heartbeat, as if only a thin layer of skin was preventing his innards
from spilling out onto the ground at any given moment. Jagged teeth are
revealed when he grins, and his mouth is covered with encrusted drool which
he occasionally licks with a pasty tongue. His hands and feet are gnarled
and deformed.
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
o [Attributes] Surrit, Conduit of Power o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Status: Grand Master(1) Race: Sprite Class: Necromancer o
o Age: 192 Sex: Male Size: Tiny o
o Alignment: Diabolic Handiness: Left handed Religion: Pantheist o
o Born: Long Shadows 5, 1157 Birthday: 75 days o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o STR: Puny INT: Genius WIS: Clever o
o DEX: Nimble CON: Healthy CHA: Influential o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Carrying capacity: 18 items with a maximum weight of 120.0 pounds. o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
[HP: 43%] [ME: 94%] [PE:100%]
>
score
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
o [Scores] Surrit, Conduit of Power o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Status: Grand Master(1) Race: Sprite Class: Necromancer o
o Kingdom: Wastes Religion: Pantheist o
o Tribunal: The Black Hand (Member) o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Coins: zero o
o Carrying: 0/18 items Load: 0.0/120.0 pounds o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Health: Wounded Mental: Pulsating Physical: Fresh o
o Attribute points: 0 Wimpy: 20 percent Mode: Kill/neutral o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o You are standing. o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o You have earned 41 loyalty tokens with this character. o
o You can spend 10 loyalty tokens for this character. o
o You have 71 unspent loyalty tokens in total. o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o You are over two-thirds of the way to the next level. o
o You have played 644 hour(s) so far. o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
[HP: 43%] [ME: 94%] [PE:100%]
>
spells
Innate - detect magic (mastered) faerie fire (mastered)
faerie fog (mastered)
Amateur - armor (mastered) cause light (mastered)
death shroud (mastered)
Novice - blindness (mastered) chill touch (mastered)
continual light (mastered) deafness (mastered)
detect hidden (mastered) detect invis (mastered)
Initiate - animate dead (mastered) cause serious (mastered)
fly (mastered) identify (mastered)
sleep (mastered) weaken (mastered)
Apprentice- curse (mastered) infravision (mastered)
poison (mastered) shield (mastered)
slow (mastered) teleport (mastered)
Journeyman- cause critical (mastered) dispel magic (mastered)
feeblemind (mastered) plague (mastered)
Veteran - fear (mastered) locate object (mastered)
summon (mastered) vampiric touch (mastered)
Expert - control undead (mastered) detect aura (mastered)
recharge (mastered) rift (mastered)
Mentor - energy drain (mastered) spell ward (mastered)
Master - finger of death (mastered)
[HP: 43%] [ME: 94%] [PE:100%]
>
skills
Amateur - dagger (very good) siegecraft (not learned)
sling (fair) staff (very good)
scrolls (mastered) staves (mastered)
swim (superb) wands (mastered)
taslamaran tongue (mastered) uxmaln tongue (mastered)
zhensh tongue (mastered) empire tongue (mastered)
aghelian tongue (mastered) sylvan tongue (superb)
firmyrn tongue (mastered) deep tongue (mastered)
taslamaran writing (mastered) uxmaln writing (mastered)
zhensh writing (mastered) empire writing (mastered)
aghelian writing (mastered) sylvan writing (mastered)
firmyrn writing (mastered)
Novice - meditation (mastered)
Initiate - dodge (superb)
Apprentice- self defense (not learned)
Journeyman- trance (mastered)
Expert - leadership (mastered) scribe (mastered)
Oh wait, I almost forgot. From a mechanics standpoint, necros really are too weak on the power scale to be worth their drawbacks. I wouldn't personally recommend necro as a class to anyone who is looking to be successful in PvP, because they require more work just to be on par with any other class, and even then they provide less utility and more weaknesses than all other casters. I'm not saying necros can't be good: I'm just saying that other classes can do their job better now that animates got hit with the big fat nerf bat. I don't think that any class has had their skillset hit as hard as necros have over the last 9 years I've been playing, and I think that's a really negative thing for the game overall. I remember when a necro attacking a city used to -mean- something, even if he was alone. Necros just aren't classes to be feared anymore.