Dulrik wrote:
Add onto that the fact that I'm actually a mobile developer and have to learn FB programming from scratch, and you can see that my natural inclination doesn't line up with the FB path. Yet that's what the game needs right now.
Your reasons are sound, but I just don't know that I'd follow that line of reasoning. It seems to me like you could stand to recapture more forum participants into productively playing the game than you could entice new Facebook users to play SK and not some glittery Skinner box of an app. The derisiveness on my part is directed towards the facebook paradigm (like it seems yours might be) rather than on any part of SK or what you've said in the thread.
With my limited knowledge of what's going on in Facebook, it feels like you're barking up the wrong tree by trying to sell a text-only game to the website that people use prominently to share pictures on and play what are basically Flash games.
Your original post sounded like you were admitting that SK isn't fun to play a lot for some quantity of people and you were trying to figure out how to change that. Getting the same game with no real repackaging up on Facebook seems like a loss of your original goal, or perhaps evidence of my misinterpretation . . . . has the facebook SK content showcased a ton of activity representing a big potential playerbase, or something?
To be a little cynical, if removing grind in terms of reduced levels and NewGame+ is not aligned with your vision of the game, where does providing a user who could click a link on a Facebook page to the fmud client on the main website with a spoon-feeding of access to the game inside Facebook align with that?
Returning to straight talk, I don't think I could recruit a single person to play SK by saying they could log into Facebook (and thereby have their identity revealed to SK) to play it. That's probably why I'm making this reply. The feature would be, from the perspective of my ability to play the game and get people I know excited about the game, a waste of your time.
Maybe I'm in the minority and a lot of people could get a lot more people to play if the game were accessible inside Facebook. I guess I'll have to wait for that poll to see.