I am by no means an expert. I have basic understandings of things, and pretty well less in application. In my time playing, though, I have seen that bash is far, far more effective than trip. Granted, trip has the advantage that has a check for a simple fail that their footwork is no match for yours as well as the prone status failure of tripping over your own feet, but you have to spam it a lot more than you do bash, per success. The more that you have to spam it, the more likely you are to knock yourself out of your own stance. Except against a sprite in defensive stance, bash has a really high success rate. Trip is just too much of a gamble for most people to waste time using when they could be using another skill or command.
Dulrik wrote:
If you are prepared to whine a lot about this change, it means those stances were probably not balanced and maybe I need to take another look at them.
There are definite advantages and disadvantages to stances that can be seen immediately using them, not over the course of a long battle. The course of a long battle just amplifies the effects of these stances. In the hands of someone more competent, this can either shorten a fight dramatically in aggressive stance, or prolong a fight much longer than the other person really wanted to happen in defensive. With the exception of a caster, neutral stance didn't really seem to have a lot going for it. You were defensive or aggressive.