Shattered Kingdoms

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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:06 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Quote:
- Kick physical damage upgraded based on fighting skills


Can you clarify what this means?


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:07 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I was guessing BAB or whatever that is in the mechanics.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:08 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Quote:
- Restoration spell for drained XP available at the healer


How does this work? Is it based on a timer after being edrained, only before next pdeath after being edrained, or whenever you want after being edrained?


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:11 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Addendum to question about griffon/centaur kicks:

Are they equal to, less than, or more than the power of a kick by a humanoid race wearing the new foot weapons?


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:14 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
What is happening when an NPC kicks me and my position in a group formation changes?


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:18 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I encourage you to ask questions AFTER reading the appropriate updated help files, since I just spent the entire day rewriting all the relevant ones.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:31 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Given the buffs to the boulder skill, coupled with juggle, I propose that the loyalty token cost of a giant swashbuckler be upped to 60 or 80.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:34 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Swashies still have a huge weakness. They have to fight front row and being a giant only adds more racial weaknesses to that class. Upping tokens is not necessary.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:35 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Giant darts, man. Giant darts. And boulders!


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:37 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Centaurs are comparable in weaknesses and it costs 40 to roll one. Also costs 40 for a griffon swashie, and that race has far more weaknesses than a giant.


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