Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Wed Nov 27, 2024 4:23 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Consecrating Stats
PostPosted: Tue Jun 25, 2013 6:48 am 
Offline
Mortal

Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
There seems to be a cap on consecrating stats. For example, consecrating 8 runes of STR on my items does not bring my actual STR above "Strong" - what it is while naked. Though I would expect an increase to "Powerful". What's going on?


Top
 Profile  
Reply with quote  
 Post subject: Re: Consecrating Stats
PostPosted: Tue Jun 25, 2013 6:59 am 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
VelvetWinter wrote:
There seems to be a cap on consecrating stats. For example, consecrating 8 runes of STR on my items does not bring my actual STR above "Strong" - what it is while naked. Though I would expect an increase to "Powerful". What's going on?


Consecrating an item for strength is an endowment, which follows the new "stacking" rules implemented with the 11/24/2012 Code Update. Only the highest value is used and the rest are ignored. There is a help file in the game - help stacking - that should answer most of your questions.

Code:
[Spells help] Stacking Magical Endowments (Examples)

In the following examples, colored highlights are used to indicate which
endowments are being applied.  Endowments without highlights will be ignored
due to overlapping bonuses.

Item example with three simultaneously worn items:
- Ring #1: slightly enhance ref, slightly innate ref, slightly innate will
- Ring #2: moderately enhance ref, moderately enhance fort, slightly innate ref
- Bangle: moderately enhance ref, slightly enhance fort, moderately innate fort

The total bonuses applied when wearing these three items would be:
- Great ref boost (moderately enhance ref + slightly innate ref [x2])
- Great fort boost (moderately enhance fort + moderately innate fort)
- Slight will boost (slightly innate will)

---

Armor example with three simultaneously worn pieces of armor:
- Helm: moderately augment MP, moderately enhance AP, slightly innate MR
- Vest: moderately augment MP, moderately innate MP, slightly innate MR
- Pants: moderately augment MP, moderately innate AP, slightly augment MR

The total bonuses applied when wearing these three armor pieces would be:
- Great+ MP boost (moderately augment MP [x3] + moderately innate MP)
- Moderate MR boost (slightly augment MR + slightly innate MR [x2])
- Moderate AP boost (when being attacked on the head or legs)
- No AP boost (when being attacked on the chest)

See also: enchant consecrate identify stacking


Top
 Profile  
Reply with quote  
 Post subject: Re: Consecrating Stats
PostPosted: Tue Jun 25, 2013 7:33 am 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group