ObjectivistActivist wrote:
ObjectivistActivist wrote:
Their int is not good enough and their resistances/immunities don't balance their lack of saves/enchantable slots. Physical dmg resistance through toughness is not a consideration for A sorc. Any race sorc getting hit is going to die, toughness or not. And again their int is not good enough.
ObjectivistActivist wrote:
Not without sitting and releasing all other spells. And they can't sleep with a charm until near the end of their lives.
Nope, definitely not refuting your nonsense claims of griffon sorc superiority with facts related to the game mechanics necessary for successful play. Totally relying on personal attacks to undermine your questionable credibility as a reliable source of intel for a newb looking for advice on sorc races. Jeeze, you got me so bad. I think I'll buy stock in an Aloe Vera provider now.
Those arguments are based on faulty premises and have been thoroughly rebuked. Got anything else? The
only legitimate argument against griffon PvE superiority is that they cannot be grey alignment and miss out on certain grouping opportunities. Otherwise they are at worst as good as any other race + additional trains, and in practice even better because they outperform any other race sorcerer in a no-magic room, there are a few other nuances with polymorph, and there are griffon-only opportunities from being naturally mountable. They can also manage the highest natural carry weight for a sorcerer, which also has some PvE value.
I think the haters just have not thought this through and are basing a lot of their objections on standard griffon stigmatization that does not apply in this context, and/or are considering suboptimal builds. They are also not considering the fun of smashing NPCs with a solo griffon sorcerer or the conveniences provided by endurance, toughness, and griffon traits. This approach would have great utility and be the most fun for essentially being two characters in one, allowing for exploration on both an IC and OOC level.