I agree that kin has failed to utilize his class's potential. I also think many people ignore the content of his posts because of his style of writing, and his history of posting on the forums.
I think that the various buffs warlocks have received have made warlocks playable. They're not near the top of the pack, but they're not at the bottom, either, as far as classes go. That being said, I probably would not play a warlock unless I were in a cabal or tribunal that happened to mesh very well with the warlock spell set. Let's analyze warlocks from a few perspectives - solo offensive capability, survivability, utility, and group pvp
Solo Offensive Capability melee output: nearly nonexistent spells that if you don't save against will seriously you up: none (think sleep, fear, petrification, charm, FoD, and even maledictions) damage spells: very solid against unprepped characters and MR builds. Weak vs prepped opponents locking a kill: fire elemental bashes/trips, and water elemental has reach and trips I believe. Not terrible. range: warlocks are arguably the best class in the game for ranged combat, and have hit-and-run tactics available, which make it very difficult to go on the offensive against a warlock. Bottom line: While there are situations where warlocks are brutally effective, their abilities are limited to select situations and select opponents.
Warlocks are very survivable on account of stone skin, IG, RE, and access to wands/staves, as well as light armor, okay HPs, and permanent access to third row.
Warlocks also have the least utility of any of the casting classes. They can't identify, gate, enchant, or use scrolls. However, access to wands and staves, as well as tracking, a beefy tank, and IG for pve purposes give the warlock more utility than a non-caster.
The warlock is a wonderful support class that gives his group solid range capabilities and is great at healing. In group pvp, there is probably an opponent who is vulnerable to his spells, as well.
If 10 is the best possible score, 1 is the worst possible score, and 5 is meant to be average compared to the other classes, I'd give the warlock something like -
Solo Offense: 4 Survivability: 9 Utility: 5 Group pvp: 7
Since I greatly value solo pk ability, especially against all possible opponents, I would not be likely to choose warlock. Given their limited offensive abilities, one would expect greater utility. They are very survivable and quite useful for group pvp, though.
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