Hi, welcome to SK or something!
I haven't played in a pretty long time and could be considered a newbie again..
anothermudder wrote:
SK's in-game documentation is a bit.. sparse.
Now that I've played the game awhile, I've gotten used to some things, but I still think it's odd one is directed off the game and onto the forums, for example, for a lot of things that would be better served having documentation in game.
While I get that SK wants to encourage newbies to talk to players, I also feel a lot of my more stupid questions probably could have been answered in a help file.
I agree, and it can be even harder to ask questions while staying in character. It took me about 20 minutes to hunt down the outfit command and a bit of fiddling to remember the command to list available commands.
anothermudder wrote:
Here are a few things I wish I knew that aren't in easily accessible help files:
* The names of the capitals of countries. Having 'help nerima' redirect to 'help zhenshi' for example would be great.
* The names of country portal stones, maybe appended to the 'help gate' file. The names aren't that important to know as a non-gater, but people reference them all the time ICly in a manner which seem to make them common knowledge. I didn't know what Arne was for like the first three weeks of playing. I thought it was a NPC.
I think the reason you don't see these is because IC info isn't really intended to be available in help files. You also wont find a list of cabal abilities or anything like that. Those things are intended, for a lack of better terms, to be something you have to learn. I guess it adds a bit of mystery and intrigue and whatnot, but it can be frustrating.
anothermudder wrote:
* OOC mechanical information, like race/class stat caps. I understand the reasoning behind not including this in in-game help files, but I think it just pretty much just leads to ooc pestering or going off-site to find them out instead.
Once upon a time, numbers were attached to dang near everything, over time, exact numbers turned into general words to describe stuff. Kind of annoying, but whatever.
anothermudder wrote:
* General armor quality to status rank guidelines, for the same reasons as above. I also don't think there's a help thievery in game file, or if there is I couldn't find it after my first incident of 'thieves have stolen your crap!!!'
I also think this is annoying, but I do enjoy now that when you buy an item in a shop it makes you confirm if you're too low level for it. As you spend more time playing though, you'll be able to determine what quality level is intended for what player levels.
anothermudder wrote:
* A full area list help file (that displays all non-secret locations, if there even are secret areas??) that doesn't respect your level if you're too high or low for it. It doesn't need to include sextant coordinates or whether or not you've discovered them yet, it'd just be nice to reference.
There are secret areas, and I feel like you used to be able to list all areas - but can't remember for sure. Best to stick to the areas in your level range though, otherwise you could get prawned by NPCs in areas that are too high level to you. Once you're more experienced you'll be able to find those secret areas and whatnot, and then be free to take your newbie to them to get killed or whatever.
anothermudder wrote:
Umm. I had a few more but I can't think of them right now.
The other thing that'd be really nice to have... is reviewing quests with the quest command, to actually get the full text of what was said or add in a keyword to get new mission directions.
I've basically got a bunch of quests from early on that I have no idea how to do anymore because I didn't log them. Some quests can be really time consuming to do if you have no idea what you were doing, either, and if you forget who or where the turn-in NPC is, you're basically being punished for not logging by not being able to get new directions.
Yeah, I hate that you can't see the task of a quest with the quest command.