cotiak11 wrote:
Just a quick newb question. Is it worth it taking art all the way with a sorc? or are those points better spent in mana, dex, con etc? I read some older posts saying that art wasn't all that important. I've been away from the game for quite a while so I was unsure if things have changed since those older posts were written. Thanks guys.
This is a complicated question, since it is also affected by other recent changes to sorcerer like giant strength and haste not causing fatigue when it is self-cast and only innate enhancements on gear stacking with giant strength and haste.
Train 9 art, since you will use wands, scrolls and staves quite a bit in PK and the art cap is 3 for staves, 6 for scrolls and 9 for wands. Training 14 art will help you enchant and make it more likely your spell casts are not resisted.
However, you will rarely cast in PK. You will primarily order pets, recite scrolls, brandish staves and zap wands. You could train 14 art and rely on enchanting to fill in the gap on stats, but since only innate enchants stack with giant strength/haste you will need to rely on loot with innate +strength and +dexterity if you want to take full advantage of giant strength/haste not fatiguing your character.
TLDR: Train 9 art if you don't know where or don't want to be bothered getting loot with the best innate +stat enchants. Otherwise, train 14 art.