evena wrote:
FINNEY: HOW IS THIS IDEA AT THE EXPENSE OF ANYTHING?
Baldric wrote:
Ilkaisha, my understanding of your suggestion is that it will provide "a place" for RP-centric characters in a faction, in that there will be a part of the code that discourages killing diplomats. Reading over your original post again, I realize that you aren't asking for anything dramatic (I think). Just that judges everywhere have knowledge of when someone has killed a diplomat, and a question of "are you sure" before someone does it. Correct me if I'm missing another mechanism for discouraging the killing of diplomats.
I'm not sure if I'm missing something, but this discussion seems way too heated for such a minor suggestion. When I was making my posts earlier, I thought the suggestion had more teeth to it, as in, people would really not want to kill the diplomats because of the code, but I'm not sure where I got that from.
evena wrote:
That's pretty much it, baldric.
You mad, brah? Seriously, what's up with the caps? Why are you posting suggestions on a public forum, if you are only going to get upset when someone disagrees with and/or criticizes your ideas? Just e-mail them to Durlik next time or broadcast it over the admin channel.
Imperialistic_Babble explained the problem with your suggestion earlier in the thread. In fact, I have already quoted it once, but I will do it again, since it seems like you missed it:
Imperialistic_Babble wrote:
That's a flaw in the system and one that should be addressed, if anything is. Creating and hard coding a position where people are penalized for PKing a fountain RPer by marking them an outlaw in their home kingdom is simply assinine. All that you're doing is giving people even more incentive to hide behind a position, crybaby and throw a fit when they get their love shoved in for acting donkey.