Edoras wrote:
FinneyOwnzU wrote:
The real problem is that the crime of high murder is only an inconvenience to most veteran players. They are more worried about having to deal with bounty hunter NPCs spawning when they PK than serving any jail time, since jail-breaks are easy mode.
High murder is a pretty hefty deterrent actually. Just ask ardith, who went through the trouble of repeatedly stunning a character just so that he could jloot her without incurring a crime of high murder.
The problem of there being no gain or loss from a surrender would not be even remotely solved with a coded change like this.
I think the reasoning there was to avoid a curse, not to avoid high murder, since we all know Gwynnestri probably pardoned him anyways.
Also, evena, calm down. Nobody is saying you're a terrible person, jfc. This idea wouldn't work because A) We'd still wind up with people like <insert favorite horrible leader> in those positions, and they'd do the same stuff. B) It's really not much of a change.
The diplomacy system needs to be changed so that it means more than whether or not you can take guard NPCs somewhere.