Styles wrote:
Edoras wrote:
I think that spamming mistletoe is overpowered because it can heal you for more than quaffing double heals does for a normal barbarian/mercenary
Is that actually true? Keep in mind that these percentages are skewed by how the MR barbarian had to spend trains on MR which normal barbarians generally spend on HP. So even if the MR barbarian is healing the same percentage, he is not healing the same number of HP. How much does a weak double-heal heal for a normal barbarian? How much does a strong double-heal heal for a normal barbarian? Also, exactly how many mistletoe can be eaten per heal potion quaffed? How much
I already answered all of your questions, Glenn Beck. In fact I answered them in the same post you quoted here and then asked the question.
Edoras wrote:
I think that spamming mistletoe is overpowered because it can heal you for more than quaffing double heals does for a normal barbarian/mercenary, and obtaining mistletoe is a lot easier than obtaining double healing vials. MR barbarians should not get to have their cake and eat it too. I think the lag on eat should be the same as the lag on vials, whereas currently it seems to be about half that. Obviously, the mistletoe herb wasn't intended to be utilized for this purpose.
It takes about 2/3 of a round to quaff a vial. It takes about 1/3 of a round lag to eat something. This is evidenced by the fact that the very first log I posted in this thread is a log of Qahz eating 3 mistletoe in between a single combat round. If you start quaffing vials right after a combat round ends, you can quaff 2 vials and the lag carries some into the next round. If you start eating mistletoe right after a combat round ends, you can eat 3 and the lag carries some into the next round.
In the log I posted, eating a single mistletoe healed for 16%. Ardith has said that his elf mercenary (bad CON) with a lot of HP trains heals about 12% from a single healing vial. His elf merc doesn't have as much HP as a 4 HP trained max CON barbarian, so let's assume for these purposes that they're equal.
So, if I can eat 3 mistletoe for a total of 48% HP healing in between a round, and quaff 2 double heals for 48% healing a round, they end up exactly equal. Honestly I still feel that's probably skewed in that I think the lag on eat is less than 66% that of quaff. It's already been pointed out how absurd it is to compare double heal vials to mistletoe, however, so I'll go ahead and leave it at that.