Edoras wrote:
jerinx wrote:
The most BOG one'll get in in 2 rounds is 3, if they're lucky, 3 will knock an undead out.
When you say things like I really wonder if you actually played a paladin or if that was someone else. This is the silliest statement I've read coming from the player of a paladin. Do you know why?
jerinx wrote:
The fact that people are complaining that the old kind of necro is balanced is absolutely laughable. It took a lightie-only cabal to give any player a remote chance of a 1v1 against a necro.
Or someone with access to ranged damage, or someone from one of 2 other cabals with room affect spells, or someone from one of the the 3 tribunals with access to holy word through guard NPCs. I rolled a centaur warlock a while ago, and even before I joined a faction I killed some necro who constantly attacked Exile whenever she was logged in. After I joined the Keepers it was extremely easy to not only kill, but jail her: And that was back when there was no limit on the number of wraiths. I know that you apparently think that PvP doesn't count if you win fights without even needing to risk anything, but it turns out that if you engage a necro intelligently he's pretty easy to deal with. You of all people have no excuse for not knowing that, but instead, your tactic of choice against a full necro army was to tag the necro with BoG... and then to continue spamming BoG 12 more times after that.
So maybe it isn't surprising that you think necros were OP, because while my undead in that engagement were busy killing Baltus and then Zonin over the course of 4 combat rounds, you thought it wise to throw 5 bolts of glory my way, instead of bolting my undead or casting holy word once I got tagged... and then to throw 10 more bolts my way.
Quote:
[HP: 61%] [ME: 77%] [PE:100%]
>
Ithorim utters the words, 'barh ay ohifl'.
Ithorim gestures and a bolt of glory bursts forth at you!
You cringe in terror from Ithorim's bolt of glory!
A fire elemental's flaming bite starts a shadowy wight's chest on fire.
A fire elemental's flaming bite starts to melt a shadowy wight's chest.
A fire elemental's flaming bite starts to melt a shadowy wight's head.
An angelic female elf's punch at a shadowy wight's head is deflected by ivory hide.
A fire elemental dodges a wraith's attack.
A fire elemental is unaffected by a wraith's cleave!
A fire elemental is unaffected by a wraith's cleave!
A fire elemental is unaffected by a wraith's cleave!
A fire elemental dodges a wraith's attack.
An angelic female elf's punch at a shadowy wight's chest is deflected by ivory hide.
A Taslamaran courser strikes suddenly, biting at a shadowy wight's chest! Some GUTS fall!
Ithorim strikes suddenly, cleaving at a shadowy wight's chest! Some GUTS fall!
A shadowy wight dodges Ithorim's attack.
A fire elemental doubles over as it is struck by a shadowy wight's thrashing tail!
A shadowy wight slashes a fire elemental's chest, causing a gaping wound!
A shadowy wight slashes a fire elemental's stomach. Boy does BLOOD look red!
A shadowy wight slashes at a fire elemental's stomach. ENTRAILS fall to the ground!
A shadowy wight slashes at a fire elemental's right arm, tearing open a big bleeding wound!
[HP: 46%] [ME: 77%] [PE:100%]
>
zap self
You zap a wand of spinning vortices.
You step into the Ethereal Plane, slipping out of the group formation.
You turn ethereal.
Ithorim's spell passes ineffectually through you.
[HP: 46%] [ME: 77%] [PE:100%]
>
Ithorim's spell passes ineffectually through you.
[HP: 46%] [ME: 77%] [PE:100%]
>
Delaney's spell passes ineffectually through you.
Ithorim's spell passes ineffectually through you.
[HP: 46%] [ME: 77%] [PE:100%]
>
Delaney's spell passes ineffectually through you.
Ithorim's spell passes ineffectually through you.
[HP: 46%] [ME: 77%] [PE:100%]
>
Ithorim's spell passes ineffectually through you.
[HP: 46%] [ME: 77%] [PE:100%]
>
Ithorim's spell passes ineffectually through you.
[HP: 46%] [ME: 77%] [PE:100%]
>
Ithorim's spell passes ineffectually through you.
Later, you would prove again how overpowered necros were by failing in the Deeps to use the follow command when you brought a holy word brigade after me. In both of these battles, the onus fell on you to win them, and you simply failed to. Had you executed a proper plan, there is nothing I would have been able to do to win even if I played the engagements perfectly.
In all seriousness, your style of play with Surrit is the same thing you criticized me for on Vaistri, zapping etherealform and having my undead murder the opposition or getting the f out of dodge if things went sour.
Only I came to a completely different conclusion about the class than you did. It's overpowering, and boring.
I can only imagine the lulzfest this would be if the NPC from the paladin shield was still immune to everything under the sun.
But I can boil your argument down to one thing when playing a necromancer, and basically it's why nobody takes your arguments seriously.
mercenary = paladin
barbarian = paladin
swashbuckler = paladin
hellion = paladin
paladin = paladin
priest = paladin
shaman = paladin
rogue = paladin
bard = paladin
scout = paladin
sorcerer = paladin with charm
warlock = paladin with fireball
Essentially the only enemy a necromancer will *ever* face is a paladin, which is a class that is designed to be absurdly good (go figure) against what a necromancer represents, super unholy evil. There are still tons of ways for necromancers to operate though, and they haven't become as wimpy as you claim they have.
Maybe you'll just have to rethink the idea of being a solo badass.