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 Post subject: Re: Code Update 12/10/2012 Q&A
PostPosted: Tue Dec 11, 2012 7:54 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Opey wrote:
What about sticking around in the room long enough for someone to cast holy word. Does that ever happen, Eddy?

Please, stop trolling.
Protip: Pre-cast holy word, walk into room, follow necro. Or, follow necro, cast holy word. There is nothing the necro can do to prevent you from wrecking his animate army except recall, or get a fast and lucky fear, at which point he's only played you to a draw.

Do I think it imbalanced that a necro, at his peak efficiency, cannot 2-round an unbuffed MR barb? Yes, I do, because an MR barb can heal his entire HP pool in 3 rounds with eat mistletoe.

Revenger, your paladin should never have any problems with necros 1v1 anymore.


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 Post subject: Re: Code Update 12/10/2012 Q&A
PostPosted: Tue Dec 11, 2012 7:56 am 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: DC
It's the initial withdrawl of no longer having 8+ bashers and a chance to paralyze multiple times each round vs a warrior. 10 minutes of animate time investment is worthwhile more than the dozens of hours a warrior invests perfecting their skills for survival, apparently.

Edoras, you have a fresh face to your class and have the chance to learn something new. Just because you can no longer orlbashbash spam and cast fear and win doesn't mean your class sucks. If that's all you wanted to play your character for, for hundreds upon hundreds of hours, then delete now. If you want to learn what the class is about and use a much larger majority of its skillset more tactfully, then try it. It might not be as fun to you as face-rolling with o all bash, but thankfully it's shown that isn't really what the game is and should be about. Adaptation is what makes things fun in this game - at least for me.

Edoras wrote:
Opey wrote:
What about sticking around in the room long enough for someone to cast holy word. Does that ever happen, Eddy?

Please, stop trolling.
Protip: Pre-cast holy word, walk into room, follow necro. Or, follow necro, cast holy word. There is nothing the necro can do to prevent you from wrecking his animate army except recall, or get a fast and lucky fear, at which point he's only played you to a draw.

Do I think it imbalanced that a necro, at his peak efficiency, cannot 2-round an unbuffed MR barb? Yes, I do, because an MR barb can heal his entire HP pool in 3 rounds with eat mistletoe.

Revenger, your paladin should never have any problems with necros 1v1 anymore.


Please note that in order for you to not be able to bash or kill the holy word caster before your TURRIBLE 2 HOLY WORDZ gets casted, there needs to be more than 1 PC in the group. With 2 PCs in the group you should, solo, NOT be able to effortlessly obliterate that. I consider "o all kill" to be effortless. Try utilizing other skillsets - like anything from your entire spell list from feeblemind to fear to FoD (which is how powerful with these enchant changes, generally?)


Last edited by jerinx on Tue Dec 11, 2012 8:00 am, edited 3 times in total.

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 Post subject: Re: Code Update 12/10/2012 Q&A
PostPosted: Tue Dec 11, 2012 7:58 am 
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Joined: Fri Dec 26, 2008 1:22 pm
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An MR Barb being able to heal his entire HP in 3 rounds isn't a necro being underpowered. It's the MR Barb being overpowered. The suggestion has been made time and time again to add lag to eat. That suggestion isn't to make necros more powerful. It's to nerf MR barbs. Just stop, dude.


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 Post subject: Re: Code Update 12/10/2012 Q&A
PostPosted: Tue Dec 11, 2012 8:08 am 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
so let me get this straight

a class that previously only had two counters, counters that still needed outside assistance to effectively do their "countering," can now actually very potentially counter the class one on one?

never mind that this class still owns in group situations?

also lol fear?

i dunno i'm going to go with "if you're having necro problems i feel bad for you son, i got 99 problems but finding someone to help me gank fools ain't one"


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 Post subject: Re: Code Update 12/10/2012 Q&A
PostPosted: Tue Dec 11, 2012 8:10 am 
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You tried too hard, Sargy. :(


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 Post subject: Re: Code Update 12/10/2012 Q&A
PostPosted: Tue Dec 11, 2012 8:11 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
jerinx wrote:
Please note that in order for you to not be able to bash or kill the holy word caster before your TURRIBLE 2 HOLY WORDZ gets casted, there needs to be more than 1 PC in the group.
You played a paladin, right? I mean, I think so, but I just have a feeling from what you are saying here that you didn't.

You cast holy word, and then you flee. Then you walk in and cast holy word again. Or if you want, you BoG all his controls down before he can kill your pet, and then you BoG him because the rest of the undead will do crap for damage and can't bash.


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 Post subject: Re: Code Update 12/10/2012 Q&A
PostPosted: Tue Dec 11, 2012 8:13 am 
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Joined: Wed Jun 13, 2012 1:14 pm
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SK Character: Sargas
not as hard as the crying over necromancers not winning all the fights instantly anymore

also by the way do you like just not have finger of death or any other spells anymore? cool the paladin is trying to kill my controls, guess i better eviscerate him off the face of the earth with any number of scrolls / wands / ridiculously good spells

or i can just cast fear and be all like, peace! and if one of your weaker groupmates didn't run away because they had a good will save, well, gg well played thanks for the loot.


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 Post subject: Re: Code Update 12/10/2012 Q&A
PostPosted: Tue Dec 11, 2012 8:14 am 
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Edoras just never wants a necro to actually have to flee from combat. He was talking about not being able to land a kill on Rhakeesh because Rhakeesh was running away. So now, a paladin is coming at you with holy words. Then get the [REDACTED] out and run. A paladin chasing away a necro sounds very much like something that should happen, in my opinion.


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 Post subject: Re: Code Update 12/10/2012 Q&A
PostPosted: Tue Dec 11, 2012 8:24 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Sargas wrote:
cool the paladin is trying to kill my controls, guess i better eviscerate him off the face of the earth with any number of scrolls / wands / ridiculously good spells
Necros have no answer to spam bog undead or 2 holy words against a paladin. When my deep-elf sorc fought Farine 1v1, it took 33 rounds to kill him, and I went through a triple FoD scroll, a triple harm scroll, two acid blast wands, and a cone of cold wand. EVEN THEN the only reason I landed the kill was because of a lucky mid-rount taunt and a cabal spell, and because Trag didn't think to just kill the level 45 unarmored swash NPC that was keeping him in place. Had he just flamestruck, he'd have easily escaped. If a necro fights a paladin for more than 5 rounds he will be out of undead.

On the other hand, when I fought Xunux as Pilnor, I easily avoided his undead army while I gated in a priest to back me up, and then I demolished his entire undead arsenal immediately in two holy words and never got below 90% because he only got 1 round of attacks in. There was zero chance for Xunux to kill me in that engagement. He didn't do anything incorrectly, he just got trashed because necros have huge glaring weaknesses. Soon afterwards, Xunux deleted. Animates are weaker now in HP, saves and damage output than they were then.


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 Post subject: Re: Code Update 12/10/2012 Q&A
PostPosted: Tue Dec 11, 2012 9:01 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Edoras, I was referring to the fact that you let Raguel sit there and cast holy word on you after you mentioned that a veteran should never let someone open the fight with a cast because that veteran should be smart/fast enough to move.

You then say that no one would sit there and let a necromancer cast FoD on someone. You're flat out wrong on this one.


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