Galactus wrote:
AP couldn't even be enchanted for in the past. Isn't that correct? If so, it just helps tanks.
MP used to help soaks physical damage while also soaking damage from spells. It doesn't help tanks, it actually screwed over any tank that created that a) isn't a barb (since they get a +mp bonus now with berserk) and b) isn't a magically resistant race. The damage incurred from spells like acid blast from my tests on a delf merc is laughable even with zero MP on his armor, whereas a human merc with minimal MP on his armor (on a kit enchanted to optimize tanking with +greater AP/MP enchants placed accordingly based on how combat targetting works) would still take heinous damage from the same acid blast spell from the same mage.
Both of the mercs in question had the exact same build (I would know, I leveled them both and rolled them identical of each other where their build was exactly the same)