Shattered Kingdoms

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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Wed Dec 05, 2012 6:06 pm 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
The spell casting penalty when flying is very brutal.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Wed Dec 05, 2012 8:43 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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Baldric wrote:
Or it might have to do with the incredible bonus that massive weapons get. Tolene uses a massive weapon. I'm not sure if they have been nerfed since I played, but two-handed massive weapons rarely missed or were avoided, even if they ranked very low in accuracy, due to the massive-weapon bonus.


I can use more than one weapon, you know.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Dec 06, 2012 10:01 am 
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I didn't know how extensively you had tested it!


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Dec 06, 2012 11:04 am 
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It might have to do with bless since it's better than rallying cry with accuracy now.

Bless got a huge buff.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Dec 06, 2012 1:55 pm 
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Ardith, is accuracy better than to-hit, or is the bonus to accuracy that much more?


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Fri Dec 07, 2012 8:05 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Accuracy is better than to-hit. Accuracy does everything that to-hit did and more.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Sat Dec 08, 2012 5:18 am 
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Joined: Sun Nov 18, 2012 12:49 pm
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I really like the new changes D except for one, which is the splitting of MP and AP. This seems to be extremely detrimental to warriors because now they have to choose between the two. The only way this might be better is if you granted a larger bonus per enchantment for each. Is that the case?


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Sat Dec 08, 2012 7:29 am 
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drexalv wrote:
I really like the new changes D except for one, which is the splitting of MP and AP. This seems to be extremely detrimental to warriors because now they have to choose between the two. The only way this might be better is if you granted a larger bonus per enchantment for each. Is that the case?


Seems perfectly fine to me.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Sat Dec 08, 2012 8:34 am 
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AP couldn't even be enchanted for in the past. Isn't that correct? If so, it just helps tanks.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Sat Dec 08, 2012 9:15 am 
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Joined: Sat Feb 23, 2008 5:38 pm
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Galactus wrote:
AP couldn't even be enchanted for in the past. Isn't that correct? If so, it just helps tanks.


MP used to help soaks physical damage while also soaking damage from spells. It doesn't help tanks, it actually screwed over any tank that created that a) isn't a barb (since they get a +mp bonus now with berserk) and b) isn't a magically resistant race. The damage incurred from spells like acid blast from my tests on a delf merc is laughable even with zero MP on his armor, whereas a human merc with minimal MP on his armor (on a kit enchanted to optimize tanking with +greater AP/MP enchants placed accordingly based on how combat targetting works) would still take heinous damage from the same acid blast spell from the same mage.

Both of the mercs in question had the exact same build (I would know, I leveled them both and rolled them identical of each other where their build was exactly the same)


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