Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Idea - Expertise with years
PostPosted: Sun Dec 02, 2012 9:44 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Revenger wrote:
On a different note, we should not really limit PK with RP factors.

This game is about the intersection of PK and RP. PK should most definitely be influenced by RP in every way at all times.


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 Post subject: Re: Idea - Expertise with years
PostPosted: Mon Dec 03, 2012 5:30 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I've always wanted to play a barbarian who actually made combat choices depending on his INT score. I don't think I'd be able to stomach all the rezzes though.


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 Post subject: Re: Idea - Expertise with years
PostPosted: Mon Dec 03, 2012 6:23 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
You could see what it's like from the permanoob POV! :)


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 Post subject: Re: Idea - Expertise with years
PostPosted: Mon Dec 03, 2012 8:54 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Edoras wrote:
I've always wanted to play a barbarian who actually made combat choices depending on his INT score. I don't think I'd be able to stomach all the rezzes though.

If you needed to be an Einstein to be successful at combat, the human race would have had a much more peaceful history.


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 Post subject: Re: Idea - Expertise with years
PostPosted: Mon Dec 03, 2012 8:59 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Perhaps wisdom would have been a more fitting choice then. It'd be funny to see a low int/wis giant barbarian that would actually break rank and just throw himself at an enemy group once he furied.


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 Post subject: Re: Idea - Expertise with years
PostPosted: Mon Dec 03, 2012 10:26 am 
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Mortal

Joined: Tue Dec 26, 2006 9:49 pm
Posts: 497
Location: Arkansas
SK Character: Aurenna, Ceinwyn, Ceridwen
I want drunken Viking shield wall battles with insults and mead.


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 Post subject: Re: Idea - Expertise with years
PostPosted: Mon Dec 03, 2012 1:35 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Dulrik wrote:
Edoras wrote:
I've always wanted to play a barbarian who actually made combat choices depending on his INT score. I don't think I'd be able to stomach all the rezzes though.

If you needed to be an Einstein to be successful at combat, the human race would have had a much more peaceful history.


This is not true. Social intelligence != math intelligence.


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 Post subject: Re: Idea - Expertise with years
PostPosted: Mon Dec 03, 2012 6:19 pm 
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Mortal

Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
Edoras wrote:
Perhaps wisdom would have been a more fitting choice then. It'd be funny to see a low int/wis giant barbarian that would actually break rank and just throw himself at an enemy group once he furied.



There was a Giant barb that thought he was a Hellion. Could you imagine a Giant Hellion? He might not be able to cast spells worth a darn, and for reasons I can't explain he wouldn't be able to intimidate very well, despite being very scary, but that Cleave attack would just be hellacious.


Don


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 Post subject: Re: Idea - Expertise with years
PostPosted: Mon Dec 03, 2012 8:28 pm 
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Joined: Sat Feb 15, 2003 7:28 pm
Posts: 177
Location: My moms house...
I like the, let mercs get another spec idea. Every class could have something like this. Swash could get more finesse things. Scouts make even more/stronger arrows with fletch.

OR

Classes can team up in a different way. Maybe a warlock and a scout could get together and make water/fire/earth arrows. I have no idea how this would work but I think class teamups should be possible over a long period of time.


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 Post subject: Re: Idea - Expertise with years
PostPosted: Mon Dec 03, 2012 8:59 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
I love the class team up idea. Have a separate xp for a person that you designate. To earn xp on this separate bar you can do several things: kill NPCs, complete quests, capture/free relics. I would also say participate in PvP but... that would get so easily abused. Based on what each class is gives the person some sort of bonus. ie... xcheese's scout + warlock the warlock can enchant a quiver filled with only arrows to be enchanted with and element. While a scout's herbs could give the warlock an increased lvl of the spell in the herb. Specific numbers and whatnot would be something determined later. This would help make it so that classes can truly have some variety.


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