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					 Joined: Fri Jul 09, 2004 8:43 am Posts: 5614 Location: Columbia, South Carolina
						 SK Character: Pilnor, Surrit, Berr, Rall
					
				
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						 No weapon starts with more than 4 enchantments on it save some that can be counted on one hand.  This means that for a dagger, you are going to have to bust your butt to get just 8 damage enchantments, and that's with no accuracy.  Eight damage+eight to-hit used to be above average, and now you have to settle for just the damage, meaning that you're probably going to get dodged and miss even with the most accurate dagger subtype, and it's at best going to do the same or less damage as a well enchanted dagger before the change.
  As best as I can tell, innate enchantments versus added enchantments don't matter on weapons.  This means that stacking damage on daggers is no more likely now than it was before, except now you don't even get the to-hit bonus. 
					
  
						
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