Shattered Kingdoms

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 Post subject: Re: Banishment and a voodoo suggestion too.
PostPosted: Wed Oct 31, 2012 12:34 pm 
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Joined: Thu Jun 22, 2006 8:43 am
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SK Character: Airkli
I would also be in favor of astral projection. Where the shaman enters the spirit world, leaves their body, and can float around unnoticed - just like a ghost. Spirit sight would be the only way to detect a shaman that is astral projected.


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 Post subject: Re: Banishment and a voodoo suggestion too.
PostPosted: Wed Oct 31, 2012 12:44 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
patrisaurus wrote:
My thought is that you must be playing a character who's getting banished places, and getting voodoo'd. What a surprise to see you wanting them nerfed :lol:.


Basically sums up my 2 cents on the op.

Anyways.

I think voodoo needs removed, but odds are that the 236th time is not the charm.

I am however amused by the comments about how easy it is to voodoo gank people and requires no skill to use.

Given the number of people who are terrible at using voodoo and can't even kill things like sorcerors with it, that is clearly a mistaken belief.

The only problem with banishment are the crazy requirements on it.


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 Post subject: Re: Banishment and a voodoo suggestion too.
PostPosted: Wed Oct 31, 2012 12:46 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Patrisaurus wrote:
Voodoo I've always thought to be poor sportsmanship, but, a sprite in a religion is the last char that should be dying to it ever. With minimal effort you can have protection up all the time, with medium effort you can have protection and sanc up all the time, and with high effort you can have protection, sanc, and shield up most of the time. Added to your sprite MP, you will not be killable with voodoo unless you have built for asthmatic CON, which seems like a player choice. It is not as overpowered as people make it seem
Aside from sacred sets, the only class that can have protection up 24/7 are priests, paladins, hellions and shamans.... none of which sprites can be. Keeping sanc up 24/7 is even more impossible unless you're a tribunal member that never goes anywhere.

I would make a good bet that any caster besides shamans can be taken out with a strong voodoo, doll not included.


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 Post subject: Re: Banishment and a voodoo suggestion too.
PostPosted: Wed Oct 31, 2012 12:51 pm 
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SK Character: Cyndane - Talys
Edoras wrote:
I would make a good bet that any non-melee class besides shamans/priests can be taken out with a strong voodoo, doll not included. With the possible exception of magic resistant races.


Fixed that for you.

However, your average shaman can't even gank a sorc. Because it does actually require some preparation to make voodoo worth using.

A human shaman can gank rogues/scouts/etc without a doll. /If/ you put in the prep.

Once someone has a doll of you, if they know what they're doing, the only way you are going to survive a voodoo is by having spirit aura up. Unless you're a magic resistant priest or maybe a MR merc in a trib, I guess. Other than that, you're gone.

If the shaman in question is gray aura, then lol, everybody is pretty much screwed.


Last edited by WickedWitch on Wed Oct 31, 2012 12:56 pm, edited 1 time in total.

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 Post subject: Re: Banishment and a voodoo suggestion too.
PostPosted: Wed Oct 31, 2012 12:54 pm 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
I said minimal effort, not 0 effort. There are myriad items and consumables out there, such that any mage subclass who is really interested in not getting owned by voodoo may ensure that they are covered by both spells 100% of the time that they are not sitting somewhere with friends.


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 Post subject: Re: Banishment and a voodoo suggestion too.
PostPosted: Wed Oct 31, 2012 12:59 pm 
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Edoras wrote:
Aside from sacred sets, the only class that can have protection up 24/7 are priests, paladins, hellions and shamans.... none of which sprites can be. Keeping sanc up 24/7 is even more impossible unless you're a tribunal member that never goes anywhere.


You forgot an overly paranoid scout in this list.


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 Post subject: Re: Banishment and a voodoo suggestion too.
PostPosted: Wed Oct 31, 2012 2:00 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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I routinely survived double voodoos on a half-elf scout. Syn is right. Most shaman players are terribad at the prep work in firing off a decent voodoo bomb. Not to mention it leaves you paralyzed and at the mercy of an attacker.


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 Post subject: Re: Banishment and a voodoo suggestion too.
PostPosted: Wed Oct 31, 2012 2:18 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
patrisaurus wrote:
I said minimal effort, not 0 effort. There are myriad items and consumables out there, such that any mage subclass who is really interested in not getting owned by voodoo may ensure that they are covered by both spells 100% of the time that they are not sitting somewhere with friends.
I guess we have different playstyles then. Keeping up both of those spells 100% of the time requires burning through a lot of consumables when you don't have many friends online, which is the only time that anyone bothers voodooing anyway.


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 Post subject: Re: Banishment and a voodoo suggestion too.
PostPosted: Wed Oct 31, 2012 2:26 pm 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
I don't care how few friends you have, nobody spends 100% of their playtime "at risk". Let's take this hypothetical adverse situation to the extreme, though, and assume that you'll always be online alone, friendless, and with Talys, Wala, and a burly friend or two of theirs ready to voodoo you. That's the worst, worst, worst case scenario and herbs cost maybe 5 plat per hour of 100% uptime. If you're at all serious about not dying, that is NBD.


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 Post subject: Re: Banishment and a voodoo suggestion too.
PostPosted: Wed Oct 31, 2012 2:29 pm 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
Oh I think if we get into the double-voodoo territory then preparation is pretty much out the window. Unless you have a way of getting spirit aura.


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