Kin wrote:
Seeing people run around with the above + sanctuary, haste, G. Strength, lighten load and other such is insane.
That's the main benefit of joining a tribunal as things stand: Tolene has (in defensive situations) almost constant access to sanctuary and frenzy, and constant access to armor, fly, prayer and shield. Most of these are defensive spells, however, and also can all be obtained by non-trib members with more preparation. As for GS/haste, that's not a spell that you can keep up 24/7 or you'll end up fatigued into the ground and unable to carry your own weapon and you'll be fodder for any fort-based spells.
Tribunal characters are meant to be ready to take on an attack at a moment's notice, and to that end they are given trib NPCs to hold spells on them constantly or semi-constantly. The downside is that they don't get any cabal skills at all: Tolene is still outshined by a mercenary in the Hammer with access to those same buffs, for example. At the moment, mechanics-wise, joining a tribunal is choosing to forsake high-end potential for the utility and accessibility of trib NPCs. You don't get any of the flashy toys, but it gets the job done most of the time. Overall I think it's balanced.
Your main argument seems to be that a fully prepped melee character should not be able to mitigate as much spell damage from certain spells as they do: I understand your point of view, I just don't agree. Spells like chain lightning and fireball do an intense amount of damage to unprepped characters for being ranged room-affect spells. If they did massive damage even to characters that are dressed to the nines, then warlocks would be too powerful in my opinion. Warlocks have other options for damaging spelled up elves with RE than chain lightning and magma.