Alright, found a spare minute or four. This may be owned by autocorrect at first, but here we go:
Awareness of scripted items and awareness of balance are mutually exclusive thoughts, so the assertion that knowledge of one is knowledge ofe the other is a failed approach. I'll try to explain how I consider balance in SK, and why I'm against buffs being spread frivolously without getting this to be too convoluted.
I consider it in absolute values. I'll be using arbitrary numbers just to get the context across.
Let's say a merc has a base combat value of 10. A hellion, a base combat value of 4.
In straight combat with no other considerations, merc wins every time.
However, a hellion with the base combat value of 4 is supplemented by a dominate, which adds a value of 3 to combat effectiveness, and maledictions/spells which add a value of 4 to combat effectiveness.
Suddenly, a merc is at 10, but the hellion jumped up to 11. With spells and a dominate, it'll be a close fight, but a hellion will win.
However, the merc then begins to gain effects (enchants, buffs) that reduce maledictions/spell effectiveness of opponents to a 1. The hellion goes back down to 8, and so it could be a pretty close fight but the merc at 10 has a better chance due to enchantments.
The fact here that there is no way to buff base combat effectiveness, however there are ways to manipulate supplemental values in the form of spells. When a paladin, say, has a base effectiveness of 5 and a merc is at base 10, if the paladin gets +6 supplemental effectiveness from GM spells (prot,armor,sanc)... it's all fun and games, 10 v 11. However, if the merc gets +3 effectiveness from lower levels of the same spell, that merc will win every time, 13 v 11.
This also skews in the ways of casters, too. Say necros have base combat effectiveness of 1, but supplementals of 18 with enchants and eth. A merc might, at most, add 3. Necros win every time in that circumstance.
These are arbitrary values, but they indicate what I consider class balance. The prevalence of buffs diminishes the tools classes use to equalize combat effectiveness to the point those personal buffs are ineffective at balancing.
When a paladin, hellion, sorc, etc cannot supplement their lower combat effectiveness, but higher combat effectiveness classes can supplement with higher spells, you start walking a line of balance where certain combat classes can perpetually retain a higher effectiveness that can never be equaled or outdone. When a set of classes will always be top tier, no matter the prep of the other side, you run into balance issues between classes.
The topic is highly debatable, but the idea that a slew of buffs will affect class balance is pretty easy to accept.
As Ardith said, however, there seems to be a package in the works that will heavily change this nature of the game. The smart idea is to wait and see how the cards fall.
To say that buffs don't affect class balance, however, is purely ignorant.
Last edited by jerinx on Tue Sep 11, 2012 12:47 pm, edited 3 times in total.
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