Shattered Kingdoms

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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 12:15 pm 
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Then I would suggest you play one of those overwhelmingly unbalanced classes. Then become such a force to be reckoned with that Dulrik cannot help change the mud to accommodate your request for balance.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 12:15 pm 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
Mr.Treefinger wrote:
WW: Exactly right! Nothing is wrong with each class having its own weaknesses and strengths! The problem comes in when certain classes seem to have MANY spells only available to OTHER classes. Not only does this buff the class receiving them but in many cases it renders the class who spells are being used almost useless.



This is wrong and you are wrong. Buffs never replace class specific skills. They supplement them and are a choice present in almost every mud ever that allows for variation between knowledgable/invested and newbie/uninvested chars. This is a good thing.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 12:16 pm 
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Mr.Treefinger wrote:
Anyway, this thread isn't about Ardith dying from voodoo or not. This thread is about cross-class balance. Does anyone have any suggestions? Its obvious people agree here, and people disagree here. But do we have options that could help? As I said in the first post, I dont even have a character right now. I have been considering making another when I came to the realization that cross-class balance is disrupted.


This thread is useless. There are already changes in effect that will address various balance issues. Right now our job is to wait and see how those changes affect the balance of the mud, and then complain.

Essentially though, you come in and complain that some players are more successful than others, and then say that is somehow wrong. I don't know how to even address the stupidity of this assertion.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 12:22 pm 
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Joined: Sun Jul 25, 2004 5:10 pm
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Location: Rhode Island
SK Character: Walthur
More irrelevant flames that are meaningless. I never "complained" that someone was "more successful". You must be joking. I am stating a very simple idea which is "The more cross-class spells we allow, the more we unbalance." It is a valid and clearly stated idea that is far from foolish. The players benefitting most from it are the ones doing the real "complaining", which is the human condition. Despite your tears, my point remains sharp and true.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 12:28 pm 
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patrisaurus wrote:
You're not peplyn? are you sure?


Nope, he's not. That I know for sure.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 12:29 pm 
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So you're saying a dude that can do exactly what I do, quaff a spirit aura vial or even more terrifying a vial of detect poison is somehow imbalancing?


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 12:33 pm 
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SK Character: Cyndane - Talys
Mr.Treefinger wrote:
More irrelevant flames that are meaningless. I never "complained" that someone was "more successful". You must be joking. I am stating a very simple idea which is "The more cross-class spells we allow, the more we unbalance." It is a valid and clearly stated idea that is far from foolish. The players benefitting most from it are the ones doing the real "complaining", which is the human condition. Despite your tears, my point remains sharp and true.


You seem to be the one shedding tears here. A veritable geyser of them, from the look of things.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 12:33 pm 
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Location: Rhode Island
SK Character: Walthur
Spirit aura is definitely unbalancing when it comes to shaman, you have taken a MAIN defensive tool for a different class and rendered that spell for them useless at the same time. Not sure if it also affects spirit horde? Anyway, detecting posion is different. You dont render a class defenseless because you detected poison, but the game WOULD be better if you HAD to go get someone for that instead of simply knowing where to find the pill.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 12:34 pm 
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SK Character: Cyndane - Talys
Mr.Treefinger wrote:
Spirit aura is definitely unbalancing when it comes to shaman, you have taken a MAIN defensive tool for a different class and rendered that spell for them useless at the same time.


Wrong.

First of all, having SA does not render a Shaman's SA useless.

This is why people are telling you to be quiet, and go actually try to play the game instead of just imagining things and whining.

Also, this is why shamans have like 50 other spells besides SA. OH NO, ONE ABILITY HAS BEEN RENDERED USELESS.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 12:37 pm 
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Joined: Sun Jul 25, 2004 5:10 pm
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Location: Rhode Island
SK Character: Walthur
My statement isnt wrong, you HAVE taken a MAIN defensive tool of THEIRS that is outside YOUR class and rendered them useless for tanking, which is one of their MAIN strengths. If you have a few enchants to stop their maledictions there is practically nothing they can do. This is unbalanced. Its the same thing with Resist Elements. Spell Ward slightly as well. Also putting pets behind you for rogues, which is different in that it isnt a cross class spell but it shares a similar idea.


Last edited by Mr.Treefinger on Tue Sep 11, 2012 12:40 pm, edited 1 time in total.

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