Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Feb 23, 2025 4:27 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 58 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 5:40 pm 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I had actually both forgotten about this, and hadn't realized it was that many enchants. It's about time this got noticed. Getting 10 free enchants as a shaman was totally broken.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 6:36 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
WTFPWNT.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 6:47 pm 
Offline
Mortal

Joined: Sat Aug 18, 2012 3:48 pm
Posts: 105
SK Character: Kaylia, Koketsu, Xiaolian
WW: It sounds to me you're just sore about Fist powers and dislike Fist RP. That's fine. Don't join the cabal. I'll likely NEVER join the Hammer with any character of mine because I dislike the RP and the powers. No big deal. I surely won't cry about Paladins who run around wielding the hammer on their spirit steed, and just crush random opponents with ease. I was under the impression cabal powers were supposed to make one MORE POWERFUL. Yes, some powers require less "strategy" or whatever. The same difference can be found among classes; some take more finesse and others are just E-Z-Mode in comparison (it's all relative I suppose).

It also sounds like you have beef with players who aren't as "pro" as you are. That's fine. Don't play with them if you dislike those "newbs". If you want to complain about a power or combination of powers being overpowered, then I urge you to reinforce it with some sort of suitable argument, indicating how a certain character or group of characters has an unfair advantage over you.

Sorry that not everyone plays a shaman the way you do or did. Heaven forbid that people just enjoy the game with whatever level of skill they currently have! Sorry we're not as elite as you!

And are you complaining that shaman (who are spellcasters by your own admission) in a cabal that "prevents any spellcasting" (your words) is overpowered? Wait, so let me get this straight, either you're saying we're overpowered, or you're saying we're underpowered (because we gimp our own casting), or you're saying that you just don't like our method of playing the game (whether or not we just run around with Spirit Aura all the time).

Again, heaven forbid people choose a class/race/cabal/tribunal/etc because they enjoy it thematically, or just want to RP that motif! No, no, no, let us all do exactly as the almighty Wickedwitch says! If we don't do it WW's way, we're just flat out wrong, or noobs, or overpowered, or whatever the hell else you want to ramble on about.

Bugger off.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 6:50 pm 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Kaylia wrote:
Playing a shaman in the Fist right now, I can tell you that they are NOT that powerful, and, if anything, need a bit more love.


Where did I say anything about the Fist being overpowered? Or even powerful, rofl. You picked a silly combo, or at least one that most people can't play very successfully. That does not mean your class or cabal needs a buff.

At best, I said the combination of Fist Shaman has potential.

Aside from that, it's a combo best left to newbs who want to put no effort in.

That doesn't mean your class or cabal needs a buff.

Also, your post just now is all kinds of crazy and leads me to believe you do not understand English.

Also, also. I figured the all caps would serve as a relatively decent sarcasm flag, but my response to Sargas was mostly in jest. Stemming from the fact that joining the Fist fixes the only problem with the Shaman class, which is melee damage. I then continued on to comment about how most people are newbies and get sucked up into that, and just spam ama 24/7 instead of using their class abilities.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 7:05 pm 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
WickedWitch wrote:
I've wanted to play a Fist for a long while. A Fist Shaman, actually. However, the cabal always has some limp-wristed screwball for a leader, and is full of people who expect to get through the game typing "ama" every 10 seconds. Also, the Fist RP is dumb.


Heifer. You're a heifer, ma'am.

Honestly - I think a doll as a symbol is alright, but not with 8-10 enchants. It should be +3 in symbol slot, or +8-10 held in hand. I am in favor of spirit dolls being symbols, seeing as, well...shamanism is their religion and a spirit doll is a religious symbol. However, if it wasn't an intended change, then it's a bug.

Unfortunately, Kaylia, I do have to say that shamans using spirit dolls in the symbol slot shouldn't be a reason to play a character. I don't disagree that it's a good idea, but it apparently is one of those soft spots that may take time to persuade, if it ever gets persuaded. Apparently someone made a ninja move about it behind D's back, and that only puts the argument for it in an even deeper hole.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 7:43 pm 
Offline
Mortal

Joined: Sat Aug 18, 2012 3:48 pm
Posts: 105
SK Character: Kaylia, Koketsu, Xiaolian
WW: You said they did NOT need love, which implies they are powerful. I don't care if I am underpowered or silly or whatever, but to imply that we're powerful, when we clearly aren't, is just pointlessly antagonistic. You DID also say "The biggest problem is that it's, as I said, generally played by newbies". So you have a problem with people who don't play the game the same way as you, for which you have raised my ire. I am not saying "OMG BUFF ME", but I do take mild offense to people saying (at worst) "nerf them" or (at best) "they need no love". I am simply implying that the class combo isn't particularly strong and could use tweaking if possible. As it is, I would be taking a nerf for losing symbol slot AND taking an additional nerf for dolls preventing my cabal powers. I hope you can understand I'm slightly annoyed, and that your (not a quote, just my interpretation) "screw those guys" post was a bit... well... inflammatory and annoying.

Show me how I don't understand English. Sorry if you're too damned inept to understand what I'm saying.

Funny how you only NOW claim it was made in jest, in your SECOND reply to my posts. If you initially said "it was a joke!" a lot of my annoyance would have been avoided. It seems mighty convenient that you now back out of the argument with "haha, just kidding!". Sometimes all caps simply indicates intensity of one's sentiment. Don't assume everyone knows you so well on a semi-public forum filled with mostly strangers. Again, I think you need to check yourself before posting rubbish.

Jerin: I wouldn't say that it was a huge reason to play the character I do. I only found out about the spirit doll change AFTER I first rolled my shaman. It was just one reason among many others that helped confirm my desire to stick with the shaman I made. It felt as if one of the classes abilities was more streamlined, which I appreciated. Now, it's going to what I perceive as less streamlined, so I'm just mildly annoyed. It won't really factor into whether I play the character or not, it was just an "added perk" before. Sorry that I wasn't more clear on that. As I had said in my previous post, my choices in class, race, and cabal/tribunal are almost entirely based on what I want to RP. This is whole spirit doll issue is just one aspect of many that make up my experience in the game.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 7:49 pm 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Kaylia wrote:
WW: You said they did NOT need love, which implies they are powerful. I don't care if I am underpowered or silly or whatever, but to imply that we're powerful, when we clearly aren't, is just pointlessly antagonistic. You DID also say "The biggest problem is that it's, as I said, generally played by newbies". So you have a problem with people who don't play the game the same way as you, for which you have raised my ire. I am not saying "OMG BUFF ME", but I do take mild offense to people saying (at worst) "nerf them" or (at best) "they need no love". I am simply implying that the class combo isn't particularly strong and could use tweaking if possible.


I might have a problem with them, sure. But my comment about the newbie thing was more aimed at the fact that the potential of the combo usually goes severely untouched, due to people getting obsessed with the Fist skills. Also, just because one particular class/cabal combo isn't perfect doesn't mean it needs to be fixed. I mean, mercs/swashies/barbs can join the Crucible and Druids. I don't think they get a ton out of that.

The Shaman class is perfectly fine, even with spirit dolls getting changed back. Sure, Shaman Fist might not be the greatest class/faction combo, but as you said, it's what you wanted to play, right?


Top
 Profile  
Reply with quote  
 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 7:53 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Spirit dolls should remain in the symbol slot. That was such a nice change, and when I was playing Huneria, it was a solid enhancement to the class over the shaman I played before that change.

As to shamans needing love in general, or being underpowered outside of the Fist, I don't agree. Shaman is a very powerful class, with a lot of versatility and efficacy if you're building to suit your racial choice. I can't think of another class that offers three full-bodied choices for build options, with a speckling of the other two as second-class substitutes for either someone who doesn't play their role effectively, or can't for one reason or another.


Top
 Profile  
Reply with quote  
 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 8:00 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
PUBLIC SERVICE ANNOUNCMENT

Dulrik needs to fix a problem before Syn can abuse it, if you can wear two spirit dolls of someone, it needs to be the same amount of dmg, not X4 or X2 for having two dolls


Top
 Profile  
Reply with quote  
 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 8:03 pm 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Peso is so crazy. I just made that up.

p.s. I am dying of laughter over here


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 58 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 143 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group