Shattered Kingdoms

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 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 3:18 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Huh. And here I thought spirit doll symbols were one of the more clever things to happen to the game.


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 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 3:19 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
It's a cool idea, but if it's going to happen, the dolls shouldn't have 2 +5 enchants on them.

An extra eq slot for a piece of eq with +5dex/+5will is pretty freaking nice. And Shamans can make as many dolls as they want, getting whatever enchants they need. Religions are generally stuck with +1stat/+2save. And have to have a priest to get them, cuz Sargas is a horrible imm!

It's not like they still can't use them.

What self respecting shaman holds a weapon? A tank shaman can still use a doll. A non-tank shaman can use two.


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 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 3:29 pm 
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SK Character: Sargas
And a shaman in the Fist can use approximately none of those!


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 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 3:30 pm 
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SK Character: Cyndane - Talys
seriously?

SERIOUSLY?

I THINK SHAMAN FIST GETS ENOUGH [REDACTED] TO MAKE UP FOR THE MINOR INCONVENIENCE OF NOT BEING ABLE TO USE A SPIRIT DOLL

YOU DID NOT JUST GO THERE

KACHU AMAGACHU MIZACHU YOU MOTHER EFFER


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 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 3:32 pm 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
Thanks Syn...@$*&#$#


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 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 3:36 pm 
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Joined: Mon Mar 04, 2002 10:53 pm
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Location: Madison, WI
Or just leave it as a symbol and gimp the stat bonus to match religious symbols that were mentioned above.

One of the coolest things about them was seeing a symbol like.... A spirit doll of a Midnight Panther, or any other animal for that matter. It makes sense that shamans would have some sort of spirit idol.

Or.... change the xxxxx totems found in yyyyyy area to be symbols.


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 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 3:41 pm 
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Joined: Sat Mar 02, 2002 4:00 pm
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I thought it made perfect sense thematically for the spirit doll to be in the symbol slot.

Syn had a point that the dolls have far better enchantments than religious symbols, which bears evaluation, but it's too bad D went this direction with it.


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 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 4:03 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
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dolls in symbol slot was one of those good changes for SK


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 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 5:28 pm 
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Joined: Sat Aug 18, 2012 3:48 pm
Posts: 105
SK Character: Kaylia, Koketsu, Xiaolian
Dolls being in the symbol slot is one of the reasons I wanted to roll a shaman. I wouldn't care if the stats were brought down to the level of other holy symbols. Having to carry around a doll is just stupid. I echo everyone else saying that the spirit doll symbol was one of the better changes made in the game.

I don't really know you, WW, but I can go ahead and guess you've never really played a shaman in the Fist. Sounds to me to be one of those "OMG, nerf that thing over there that I don't play!" comments. Playing a shaman in the Fist right now, I can tell you that they are NOT that powerful, and, if anything, need a bit more love. So yes, dolls being held instead of in symbol slot screws me over. No, I don't intend to complain about it any further than I have in this post. Check yourself about whining about class/cabal combos you've likely never played before.

Good day.


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 Post subject: Re: Spirit Dolls.
PostPosted: Wed Sep 05, 2012 5:33 pm 
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Joined: Thu Jan 22, 2009 4:41 am
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SK Character: Cyndane - Talys
Kaylia wrote:
Dolls being in the symbol slot is one of the reasons I wanted to roll a shaman. I wouldn't care if the stats were brought down to the level of other holy symbols. Having to carry around a doll is just stupid. I echo everyone else saying that the spirit doll symbol was one of the better changes made in the game.

I don't really know you, WW, but I can go ahead and guess you've never really played a shaman in the Fist. Sounds to me to be one of those "OMG, nerf that thing over there that I don't play!" comments. Playing a shaman in the Fist right now, I can tell you that they are NOT that powerful, and, if anything, need a bit more love. So yes, dolls being held instead of in symbol slot screws me over. No, I don't intend to complain about it any further than I have in this post. Check yourself about whining about class/cabal combos you've likely never played before.

Good day.


=/

Somebody please tell me that I did not just read this.

I have never played a Fist at all, let alone a Fist Shaman. I have however played some pretty damn good shamans. And been around long enough to know that Fist Shaman is the single most fotm thing in the entire game. Generally played by newbies.

I've wanted to play a Fist for a long while. A Fist Shaman, actually. However, the cabal always has some limp-wristed screwball for a leader, and is full of people who expect to get through the game typing "ama" every 10 seconds. Also, the Fist RP is dumb.

It's not the best combo, but it's got a lot of potential.

The biggest problem is that it's, as I said, generally played by newbies. And I don't mean people new to the game, I mean people who join the cabal because it makes it so much easier to play with 0 effort on your part. Don't expect to be the biggest badass around when you don't have to do anything.

Please consider the fact that you are playing a spellcaster. And joined a cabal whose main ability prevents any spellcasting. You're probably basically playing a Fist who just happens to have SA 24/7. You aren't playing a Shaman.

That doesn't seem like the best mechanics combo, unless you are ++pro.


Last edited by WickedWitch on Wed Sep 05, 2012 5:46 pm, edited 3 times in total.

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