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Do you think the scrupulous help file needs a change?
Yes 43%  43%  [ 25 ]
No 28%  28%  [ 16 ]
Wert Option 29%  29%  [ 17 ]
Total votes : 58
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 Post subject: Re: Scrupulous helpfile wording change
PostPosted: Fri Aug 24, 2012 9:16 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
jerinx wrote:
I also heavily disagree IMMs should be facilitating very much RP - they should only be involved when IMM commands are necessary, like leadership changes.



I'm pretty sure I'm not alone in saying this but some of my best memories of SK are when an otherwise usually inanimate NPC or area comes to life under an imm's control. It adds a huge amount to the immersion of the game, and a lot of players really, really appreciate the event no matter how small or seemingly insignificant. Frankly, a lot of how I as a player try to look at every NPC in the game in the same way I would a PC stems from the immersion factor generated by these occurances.


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 Post subject: Re: Scrupulous helpfile wording change
PostPosted: Fri Aug 24, 2012 9:22 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
ObjectivistActivist wrote:
jerinx wrote:
I also heavily disagree IMMs should be facilitating very much RP - they should only be involved when IMM commands are necessary, like leadership changes.



I'm pretty sure I'm not alone in saying this but some of my best memories of SK are when an otherwise usually inanimate NPC or area comes to life under an imm's control. It adds a huge amount to the immersion of the game, and a lot of players really, really appreciate the event no matter how small or seemingly insignificant. Frankly, a lot of how I as a player try to look at every NPC in the game in the same way I would a PC stems from the immersion factor generated by these occurances.


Overall, I generally like it when IMM's take over NPCs.


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 Post subject: Re: Scrupulous helpfile wording change
PostPosted: Fri Aug 24, 2012 9:33 am 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Getting NPCs to act at the level you guys are implying is technically an IMM-only command. -_-


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 Post subject: Re: Scrupulous helpfile wording change
PostPosted: Fri Aug 24, 2012 9:35 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
ObjectivistActivist wrote:
jerinx wrote:
I also heavily disagree IMMs should be facilitating very much RP - they should only be involved when IMM commands are necessary, like leadership changes.



I'm pretty sure I'm not alone in saying this but some of my best memories of SK are when an otherwise usually inanimate NPC or area comes to life under an imm's control. It adds a huge amount to the immersion of the game, and a lot of players really, really appreciate the event no matter how small or seemingly insignificant. Frankly, a lot of how I as a player try to look at every NPC in the game in the same way I would a PC stems from the immersion factor generated by these occurances.


This is how a lot of players diverge and myself. My most fond memories are interactions with players, and the dramas and amazing dialogues that have come from it. I feel too much IMM support/RP dulls the independence of players in generation of their own events and interaction. From what I've been seeing from the long-term affects, my hypothesis has proven mostly true. The level of self-generated RP by players isn't really up to par, imho, even if individual RP on most peoples' parts isn't that bad.

(yes, I'm a cold-blooded RP hardass ooc)

At this point I'm not sure more damage would be done by pulling the teat or not.


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 Post subject: Re: Scrupulous helpfile wording change
PostPosted: Fri Aug 24, 2012 9:43 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Well, my point wasn't that ALL of my best SK memories are generated by imm-supported RP events, but SOME of them are. I agree. I have lots of fond memories that stem from player-only RP incidents, but a lot of the deeper immersion of really having the game world come to life for me stems from interaction from NPCs that normally are overlooked because they just stand there like targets for the most part.


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 Post subject: Re: Scrupulous helpfile wording change
PostPosted: Fri Aug 24, 2012 9:47 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
I agree with Jerinx that immortals should more frequently spend time quietly observing people, punishing people who break alignment with curses, and giving explanations of what was done wrong.


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 Post subject: Re: Scrupulous helpfile wording change
PostPosted: Fri Aug 24, 2012 9:55 am 
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Joined: Sat Apr 02, 2011 12:07 pm
Posts: 263
I agree with OA, a few room echoes or says/tells from a NPC can enhance dramatically any self-generated RP by players.


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 Post subject: Re: Scrupulous helpfile wording change
PostPosted: Fri Aug 24, 2012 10:20 am 
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Joined: Thu Feb 28, 2002 4:00 pm
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Lykofos wrote:
I agree with OA, a few room echoes or says/tells from a NPC can enhance dramatically any self-generated RP by players.


I think the self-generated RP is much more dramatic and involving than any squee provided by an IMM giving a NPC some life. But everyone has their differences of opinion on the matter. That's the beauty of it, neither of us are wrong.

That's why you shouldn't be allowed to police RP as a player.


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 Post subject: Re: Scrupulous helpfile wording change
PostPosted: Fri Aug 24, 2012 10:25 am 
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SK Character: Karsh
jerinx wrote:
That's why you shouldn't be allowed to police RP as a player.


Laez1 can correct me if I'm wrong in reading her intent, but I think what she meant, and I know what I meant, was what happened with Reinald/Maelgrim. There was a long-running issue, and it was between lighties and ultimately resulted in what it resulted in. I don't think anyone's talking about players having the option of giving other players curses, but instead holding them ultimately and fully accountable for their IC actions, even if that includes light-on-light pvp. Like you said before, even bad RP has IC consequences that must be dealt with, but the problem with how it stands now is that light-auras have their hands tied and are unable to react appropriately to inappropriate light-aura behavior from others.


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 Post subject: Re: Scrupulous helpfile wording change
PostPosted: Fri Aug 24, 2012 10:26 am 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
ObjectivistActivist wrote:
jerinx wrote:
That's why you shouldn't be allowed to police RP as a player.


Laez1 can correct me if I'm wrong in reading her intent, but I think what she meant, and I know what I meant, was what happened with Reinald/Maelgrim. There was a long-running issue, and it was between lighties and ultimately resulted in what it resulted in. I don't think anyone's talking about players having the option of giving other players curses, but instead holding them ultimately and fully accountable for their IC actions, even if that includes light-on-light pvp. Like you said before, even bad RP has IC consequences that must be dealt with, but the problem with how it stands now is that light-auras have their hands tied and are unable to react appropriately to inappropriate light-aura behavior from others.


Nah, your hands are never tied. You just have to realize that Dulrik and the admin staff can be wrong just like anyone else, which might result in curses for doing what needs to be done.

Yeah, I went there.


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