ObjectivistActivist wrote:
jerinx wrote:
I also heavily disagree IMMs should be facilitating very much RP - they should only be involved when IMM commands are necessary, like leadership changes.
I'm pretty sure I'm not alone in saying this but some of my best memories of SK are when an otherwise usually inanimate NPC or area comes to life under an imm's control. It adds a huge amount to the immersion of the game, and a lot of players really, really appreciate the event no matter how small or seemingly insignificant. Frankly, a lot of how I as a player try to look at every NPC in the game in the same way I would a PC stems from the immersion factor generated by these occurances.
This is how a lot of players diverge and myself. My most fond memories are interactions with players, and the dramas and amazing dialogues that have come from it. I feel too much IMM support/RP dulls the independence of players in generation of their own events and interaction. From what I've been seeing from the long-term affects, my hypothesis has proven mostly true. The level of self-generated RP by players isn't really up to par, imho, even if individual RP on most peoples' parts isn't that bad.
(yes, I'm a cold-blooded RP hardass ooc)
At this point I'm not sure more damage would be done by pulling the teat or not.