FinneyOwnzU wrote:
Let me clear up a few misconceptions. First, I agree with the change that Dulrik made. Good aligned characters should not be killing each other, except under the most extraordinary of circumstances. Second, good aligned characters should not be harboring, aiding, or abetting evil aligned characters, which, in my opinion, is just as worthy of a curse as good killing good.
The problem appears to be that the IMMs no longer enforce alignment roleplay, so players have taken it upon themselves to police violations. So when Mr. Hammer Crusader runs into a scenario where an elf or other good aligned character is harboring, aiding or abetting evil, he reduces himself to the same level of poor roleplay by killing another good aligned character in the process of destroying the evil he was hunting.
It is common sense that good should not kill good. It is also common sense that good should not be harboring, aiding or abetting evil either. However, if that happens, it is better to let the IMMs handle it than ruin your own roleplay and go against the tenets of your alignment by killing another good aligned character.
Nothing has really changed, frankly. If your character is principled or scrupulous, you can still wholesale murder evil and neutral. If a good aligned character "gets in the way", Dulrik has already defined your options: stun them. And as Dulrik stated, they should be attempting to stun you as well, so there is no tactical disadvantage.
Just to point this out, as this was one of the reasons I resurrected this thread.
In this case, Mr. Hammer Crusader is non-Hammer Maelgrim, who is ironically played by the same player that made this post, and a curse will be handed out for it.