Muktar wrote:
Back to Topic: Like I said at the beginning of this, I wanted to start this to have a discussion on what we perceive the issues with PK right now an possible suggestions on how to overcome these issues. Sargas and maybe one other (sorry don't want to dig through this) actually proposed suggestions based on what they perceived is the issues with pk currently. Instead of just slamming anyone that proposes a change that you don't necessarily like, tell everyone else what you perceive is the problem, and maybe what you think would be good to fix it.
NOTE: Saying getting rid of bounty NPCs without any other changes is NOT a solution.
There are quite a few of us that simply prefer the current iteration to the proposed changes in this thread. I don't see the point in replacing one flawed system with another. It seems like a waste of time and resources.
Frankly, if Dulrik wants to encourage PK then his time would be better spent tweaking and balancing classes, removing scripted items and reviewing one-shot abilities like petrification, FoD and backstab rather then redesigning tribunals and city defenses - that if implemented as suggested in this thread would likely lead to less PK and not more.
EDIT - The one proposed change I agree with is removing the ability to use guards as pets. This goes back to my theory about Teron. You have an entire city where law and bounty NPCs can be avoided, yet no one goes there to PK. Why? Because they can't drag their tribunal NPCs with them. All of the arguments in this thread dance around the 300 pound elephant in the room. People want to be able to use their tribunal guards AND not have to deal with bounty NPCs. If bounty NPCs were the real issue, Teron would see a lot more action than it currently does.