Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Idea: depression
PostPosted: Wed Feb 15, 2012 5:03 pm 
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Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
I never personally Seen mindless rampant PK (which I would call continuously killing someone with no RP or is trying to avoid PK). So I don't see a problem that needs to be fixed. Having said that, I don't think this would fix that problem anyway.


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 Post subject: Re: Idea: depression
PostPosted: Wed Feb 15, 2012 5:06 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
I guess I have one of those special attractive kind of personalities that draws in the dbags.


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 Post subject: Re: Idea: depression
PostPosted: Wed Feb 15, 2012 5:27 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Is this supposed to be a simulation of something real life related? Because I think it has been fairly well documented that the more often a person kills other people, the less reaction/sympathy/depression they feel for each additional kill, until it's just another mechanical event.

And that's assuming we don't want people to PK. Since this is the game "where roleplay and tactics collide", I don't think that is the goal.


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 Post subject: Re: Idea: depression
PostPosted: Wed Feb 15, 2012 5:30 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Yeah people on here are the same way.

No it would be nice to see people not just run around picking fights for the sake of it. Really ruins the game when you can't avoid PK except by not playing.

Whatever though I seem to need to make an effort not to play.


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 Post subject: Re: Idea: depression
PostPosted: Wed Feb 15, 2012 5:44 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
You kind of want a mechanic that is the opposite of real life. You want something that causes you more grief the more you kill in a short period of time. As a game mechanic, that may not be a bad idea. But it definitely doesn't seem true to life.


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 Post subject: Re: Idea: depression
PostPosted: Wed Feb 15, 2012 6:08 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I'd be up for bonuses, but make sure that it says "KILLING SPREE" every time you kill another PC, and make it keep track of double, triple, and quad+ kills that occur with less than a tick between each one.


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 Post subject: Re: Idea: depression
PostPosted: Wed Feb 15, 2012 6:10 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Since this is a game, reality is out of the window, a mechanic like that would actually encourage thoughtful pk, which usually means there might be a truly legit reason to pk.


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 Post subject: Re: Idea: depression
PostPosted: Wed Feb 15, 2012 6:22 pm 
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Muktar wrote:
Since this is a game, reality is out of the window, a mechanic like that would actually encourage thoughtful pk, which usually means there might be a truly legit reason to pk.


OMG yes this!!!! This is what my mind was trying to say.

I don't care what you call it, just put in a mechanism that makes people have to consider randomly attacking whoever whenver. Not saying you CAN'T ever just attack anyone you want, just that doing so may put you in a weakened state for a short period of time leaving you more vulnerable to your enemies. It would stop people from camping inn's and stones and just killing everyone and everything they can. It would slow down people slightly and maybe force more Roleplay and less mindless murder.


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 Post subject: Re: Idea: depression
PostPosted: Wed Feb 15, 2012 6:35 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
This idea is dumb. I vote that something with the opposite effect takes place.


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 Post subject: Re: Idea: depression
PostPosted: Wed Feb 15, 2012 6:37 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I agree that if anything, we should add mechanics that encourage PK.

You should get a bonus to every stat for each newb you kill. The lower the level of your victim, the greater bonus to stats you will receive. I'm thinking +6 across the board for ganking anyone between amateur and journeyman status.


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