There are a couple of players that are "in it to win it," and those are the only ones you will really have to worry about.
The majority of players in this MUD are good, considerate people who are in it to enjoy the experience just as much as you seem to be.
PK in this MUD is not as strictly prohibited as in the MUD you refer to in your post, but if it is done without justification, RP, or valid in-character reasoning, a log submitted to the staff will usually result in some manner of punishment to the player violating the restrictions against RP-less PK and/or restitution to the killed player character.
Given the relative ease of returning to life in SK as opposed to many of the games where an imm MUST be involved in events of PK, there's a bit more leeway to settle a grudge via violence than you may be used to. On the other hand, it generally spawns enmities, which themselves tend to lead to new allies, alliances, and opportunities for RP.
It is generally entirely possible to play SK and avoid most if not all PvP, just enjoy the PvE and RP aspects, and take what you want from the game. A game like Shattered Kingdoms offers a very broad range of possible experiences to a very broad demographic of player types.
A few tips for playing SK for the RP and PvE include, but are not limited to:
- Avoid joining a faction. Personal alliance with a faction creates a "guilt by association" link to justify enmical factions PKing you.
- Do not collect great hoards of limited in-game items, and refuse to use/trade/gift them to other characters who may be looking for them as an edge in the PvP arena. Hint: most such items DO provide such an edge, and therefore you may be called upon to make the choice of run from conflict with such characters (which WILL result in you being hunted as an enemy at least as long as you continue to keep the item from them), trade/sell/give the item to the character in question, or die and have it and potentially other items taken from your corpse before you can return to life.
- Avoid alignment-restricted races, including Griffon, Elf, Deep-elf. Characters in SK are free to roleplay racism (regardless of alignment in most cases) and so racial choice may not always be conflict-free even when avoiding the aforementioned Big Three, but instances where that will result in RP-less PK are next to non-existent. Usually it's RP of racism that will even open the door to that sort of PK, and it's usually going to be RP that you personally are involved in and may have a way out of before it occurs.
- Avoid alignment extremes during character creation. Read the helpfiles on alignments carefully and completely before choosing an alignment. Some alignments almost require participation in conflict with PCs based on their dictates as moral codes. Unscrupulous usually provides a safe option for a character that wishes to avoid coming into alignment conflicts with other characters for purely moral reasons, but don't take my word for it. Read the helpfiles on alignments and select the one you think will best guide you to a more pacifistic character.
As a player on this game who can enjoy PK, but plays more for the RP and PvE opportunities myself, I can tell you that SK is able to provide what you're looking for in spades, with a whole bevy of additional options if you ever decide to try your hand at the PK scene or even to just test out the factions and aditional abilities and RP opportunities they provide. There are not many other games I have played, especially MUDs, where the quality of building and attention to detail and immersion are present in nearly every area of the world. It is truly a rich, colorful, and detailed trip into a fantasy world that is well worth taking.
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