Edoras wrote:
Quote:
I posted a log of killing a peacekeeper with Joseph. The peacekeeper tried to use range and stay out of the room that I was in, but I eventually taunted him and charmed him.
Right, but it took 3 tries, he should have escaped even then (The taunt wore off but he didn't walk away for some reason), and the guy probably had a will save of 5-10 enchantments plus who knows what WIS.
That just isn't very convincing. Besides, you won those fights not with charm, but with sleep. You only charmed him after the fact, and in fact the first charm failed. You could have just as easily stunned him and then spam charmed him to your hearts' content. This is, in fact, a prime example of how charm was not the best choice, but just because it worked you feel that it is OP. The fact is that Rinqo was completely screwed against Joseph six ways from Sunday anyway, all you needed was sleep and taunt to kill him: A straight charm just happened to be the way you chose to do it that required more work, but allowed you to get out without a crime. However, that's Ardith's fault, not charm person.
Which reminds me of one time on Kareth where I found Dianambis in the North's inn, so I snuck in with my lion, spam-bash stunned him, stripped him naked, then charmed him and walked him up to Exile to be jailed. That was some funny crap.
It's true that if I were just trying to kill Rinqo, it would have been very easy, and I wouldn't have used charm person. But you're the guy who's always talking about how easy it is to defend against someone who is outlawed, and how hard it is to attack somewhere when you're outlawed. My point is that the most effective strategy is going to be the one that doesn't get you outlawed, since it will let you keep PKing. The most effective long-term strategy is going to be charm person. Furthermore, you will note that my sorcerer was never in any danger while using this tactic, and it was really only a matter of time before I charmed my victim. It was a fluke that it even took more than one try, since charm person lands more easily than sleep.
As for all this business about summon monster or changing charm to check for HP or to make a will check every order etc, these are all changes that require lots of coding and then further balancing tweaks. I'm not going to hold my breath on anything like that happening.
Also, since someone mentioned that "that's what saves are for" or something, I will point out that the save for charm person is -broken-. Like, it's bugged. They tested charm person against a 1000 willpower item and found that it still landed >20% of the time (when the sorc was an elf). Still, nothing is done about it because . . . honestly I do not know. It is one of the greatest mysteries of the world.