Elf, helf, and sprite are my suggested races for bard. Each brings a benefit over the other race options for bard, but there isn't a race in SK that is perfectly suited in all ways to the bard class. There are just too many statistical requirements for the "perfect bard."
Elf brings the huge CHA, which is the bard's main stat and is extremely important to the class. Helf brings a general improvement over human, but not to any one specific area as my other two suggestions do. Sprite brings massive DEX and solid INT to the table, which really helps with top-tier songs. DEX goes into the calculation of how much concentration is needed to sing and dance at the same time vs multiple enemies. Sprite also brings an innate extra attack, which at end game can make your second row, secondary tank role effective if you have enough enchants on your bwhip to overcome the tiny-size damage penalty (songs of war, and the occasional chord mid-combat helps with that too).
STR is necessary at low levels, but becomes less important down the road. Mod it early, and save your stat points for INT, WIS, or DEX. Those three stats are critical to the bard. WIS and DEX is critical early, INT becomes do-or-die a bit later but still plays a lesser role early, depending on how you level. You'll want a high WIS early, because C Major is what will do most of your leveling, and at early levels it will sap your ME quite fast.
CON is pretty important to a bard, but should be modded for the most part. With a high dex, light and well-enchanted armor, a middling HP pool, and debuffing songs, along with the dancing state and a shield, bards can make passable secondary tanks for a round or two until someone else can jump in. Being that most bards will be in second row for almost all combat, they're okay to throw in front of a back row healer as long as a meat shield is still standing up front. In a close fight, if the tank goes down at the last minute they are an okay sub for a few rounds. Tumble makes sure that they can get out, as long as they aren't bashed or tripped, which makes the sprite size and dancing state more attractive again.
Art is effective for bards, but should probably only be bought with mentor points later towards end-game. Given the mana-heavy nature of some of their songs, and their lack of meditation or trance, mana is a more effective use of "extra" stat points since it buffs your regen a bit. Training move is beneficial, but not critical until you get closer to end-game where you'll be expected to be buffing, healing, and fighting for relatively extended periods of time. Early on, you'll be blowing through ME a lot faster than PE.
I'm sure that some of this is reproduced from what Kin said, but I didn't read his post because he often takes a glass-is-half-empty view of bards, which I disagree with. Bard is my favorite class to play and it can be an incredibly potent one if you are paying attention and have a decent WPM rate. It's also one of the richest RP classes in the game, and is in demand for a lot of reasons at any given time. Just be ready to wear a lot of different hats at any given time, and try not to get frazzled with the effort of keeping up with switching them on the fly.
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