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The Economy Code . . .
Makes SK worse 80%  80%  [ 35 ]
Makes SK better 20%  20%  [ 9 ]
Total votes : 44
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 Post subject:
PostPosted: Wed Dec 22, 2010 2:05 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I think you'll be able to figure it out, Jennbo.


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PostPosted: Wed Dec 22, 2010 9:11 pm 
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Mortal Contributor

Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
Dulrik wrote:
To buy in multiples, just add the number you want to the buy command:

Code:
[ 9] A roasted centaur oyster - a tiny food
    Price: 2 silver, 5 copper (+5% sales tax).

[HP:100%] [ME: 70%] [PE:100%]
> buy 9 4
You haggle the price down to 7 silver, 2 copper coins.
You buy 4 of a roasted centaur oyster.
Wiston the Innkeeper says to you 'Here is 8 silver in change.'
Wiston the Innkeeper exclaims 'Thank you!'

[HP:100%] [ME: 70%] [PE:100%]
> inv
You are carrying:
     8 silver coins
( 4) a roasted centaur oyster


This is one of the features that went in at the same time as sales tax.


I love you... :drunk:


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PostPosted: Thu Dec 23, 2010 3:09 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
You can also type 'buy oyster 4' instead.


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 Post subject: Re: Dear Dulrik: Your Economy Code is Lousy
PostPosted: Fri Apr 22, 2011 9:38 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Quote:
[ 6] A tiny diamond vial - a tiny diamond potion
Price: 1 obsidian, 4 platinum, 8 gold, 5 copper (+5% sales tax).


Can we please just put a cap on how much an item can be affected by inflation? Like, at triple it's normal price or something? Otherwise I guess builders can just keep sneaking in new vial stores (which I totally approve of), but really the current system is ridiculous.

Those vials aren't even powerful. They're just strong.


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