Shattered Kingdoms

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This is a good idea.
Yes 63%  63%  [ 15 ]
No 13%  13%  [ 3 ]
Wert 25%  25%  [ 6 ]
Total votes : 24
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PostPosted: Thu Oct 28, 2010 12:59 pm 
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ninja_ardith wrote:
Spirit disorientation is *supposed* to be a kick in the teeth. Prior to its implementation certain lighties would spam die to darkies in failed assaults over and over again, many times repeating attacks several times in one hour. This code was placed in to discourage that sort of thing.


Level 10 characters were doing this?


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PostPosted: Thu Oct 28, 2010 1:23 pm 
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ninja_ardith wrote:
Spirit disorientation is *supposed* to be a kick in the teeth. Prior to its implementation certain lighties would spam die to darkies in failed assaults over and over again, many times repeating attacks several times in one hour. This code was placed in to discourage that sort of thing.


Kinda goes with what grep was saying about PVP specifically... however I have to agree that spirit disorientation is supposed to be a kick in the teeth.

Period.

Be it a turn of bad luck with a NPC, a failed PVP battle, or just plain stupidity (teaches you to spam bash/heal and keep failing against someone/NPC you shouldn't be fighting in the first place... use 'consider' dummy).

Spirit disorientation is meant to be humbling, if nothing else. And from a player of a priest's perspective, you can EASILY notice the ones this humbling effect is lost on.

This shouldn't need to be changed for veterans of the game, they know what will happen if they die, and should be smart enough to prevent it by now. If we are talking about the clueless newbie, ie. when asked if you are new to shattered kingdoms you say 'yes', and they are the ones who get the benefit of lowered disorientation time (or stats or whatever), it will be abused by veterans for sure.

It's a neat thought, I especially would like to see SD get worse and worse as you level (much like leveling itself), but overall it is a futile thought and should just be abandoned.

Now it's time to go to bed. Good day to you all.


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PostPosted: Thu Oct 28, 2010 1:26 pm 
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ninja_ardith wrote:
Spirit disorientation is *supposed* to be a kick in the teeth. Prior to its implementation certain lighties would spam die to darkies in failed assaults over and over again, many times repeating attacks several times in one hour. This code was placed in to discourage that sort of thing.


And, like I said, it seems that the feature is fixing the problem in an environment within which it doesn't exist.

You know, like inspecting the where landlords live because they have rooms for rent. It's an over-application of a good idea that outstretches the area where it is good.


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PostPosted: Thu Oct 28, 2010 1:33 pm 
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grep wrote:
ninja_ardith wrote:
Spirit disorientation is *supposed* to be a kick in the teeth. Prior to its implementation certain lighties would spam die to darkies in failed assaults over and over again, many times repeating attacks several times in one hour. This code was placed in to discourage that sort of thing.


And, like I said, it seems that the feature is fixing the problem in an environment within which it doesn't exist.

You know, like inspecting the where landlords live because they have rooms for rent. It's an over-application of a good idea that outstretches the area where it is good.


A landlord cannot be inspected in his residence where he lives in my area. Personally, I feel that the implementation of that idea is not worth the while. While it is argued that you need to make sure that the landlord is taking care of his [REDACTED] and being fair to his residents, it completely misses the point.

One of these days though, I'm going to own my own home so that I can burn myself down in peace.

It's also why one of the chinese joints around my area got shut down because the health inspector couldn't identify the meat.

If it's not happening anymore then that's cool, but as for repealing spirit disorientation, I don't think it's necessary. I'm sure that the problem would return, and it's not akin to laws where you can't post your horse in certain spots or beat your wife on certain court steps or whatever.


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PostPosted: Thu Oct 28, 2010 3:26 pm 
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I personally think SD is useless and doesn't do what it's supposed to. While it does hinder newbies because their stats are low, it doesn't do anything to veterans or master+ characters. losing 1 point of stat is no problem at all since you can just mode it back to max anyways. It's not a big set back at all. The thing is, it's there so people respect death, but RP wise, no one actually respects it because the punishment isn't really severe enough to take a person out of the fight.

How many times do you see people get resurrected, and then go to get their stuff back? It happens all the time. Spirit disorientation should make the character far weaker based on their level, essentially making it nigh impossible to recover via stat mods. If it's level based, a GM character that dies should have all their stat MAXIMUMS cut in half for the duration of spirit disorientation, however, offset this by making it last far, far less time. Say 5-10 minutes or so instead of however long it lasts. That's far more detrimental and would make people respect the death more instead of spam dying etc.

Lowbies however, I don't know. Keep it the same for anyone less than mentor, 1 stat point per disorientation. Is it severe? Yeah, but so is a Paladin saying that death is only a minor set back. This shouldn't happen.


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PostPosted: Thu Oct 28, 2010 6:12 pm 
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No, no one respects death, because when you die, you want to get back to life, and when you get back to life, you want to go get your frikkin stuff back.

No one wants to sit around and play "suck the priest" when they have a body out there full of rotting gear that may or may not even be safe.

Considering the item game is such a huge factor of SK, it's ridiculous for a priest to want a player to put it on hold to roleplay being dizzy for the 25th time.

Being weaker when you resurrect makes it even more important to attempt to recover your gear quickly.

I mean seriously. Do we think hangovers are some kind of existential experience?


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PostPosted: Thu Oct 28, 2010 6:30 pm 
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I think this is a good idea that will help newbies out, and I fail to see any game-balance issues.

I guess the issue is that I don't understand what the_me means by "game-balance." It's not like people will stay at really low levels so that they can have the upper-hand in pvp against GMs. It'll still be way better to be a higher level.


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 Post subject: Re: idea: spirit disorientation
PostPosted: Tue Mar 29, 2011 6:56 am 
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Also, SD should wear off in the afterlife. make it a longer interval if you must, but HOLY CRAP.


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 Post subject: Re: idea: spirit disorientation
PostPosted: Tue Mar 29, 2011 8:45 am 
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I really do like the idea of scaling SD with level. I mean, only legitimate newbies (like Ilkaisha) spam die at lower levels, anyways, so this change would pretty much just be a boon to people trying to learn the game, which imo is always a good thing.


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