Shattered Kingdoms

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 Post subject: Re: Off-Hours Incentives
PostPosted: Fri Mar 04, 2011 12:19 pm 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Edoras, you seem to be confusing "playing at low count times" with "playing by yourself."

The point of the changes I suggested was to reward people for continuing to play even during low counts (which, in the long run, should increase the possibility of higher player counts), and to reward people for playing together during high counts (emphasis on group rewards).

And that's about all I can stand to type on the iPad.


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 Post subject: Re: Off-Hours Incentives
PostPosted: Thu Mar 10, 2011 4:37 am 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
7:36 AM, EST . . .

Quote:
[HP: 3%] [ME: 96%] [PE:100%]
>
Death arrives and escorts your soul to the spirit world.

[HP: 18%] [ME:100%] [PE:100%]
>
> l

The River of Death
You find your disembodied spirit floating in the midst of a haze of
white vapors above a dark, murky river. Where the river begins and
ends is impossible to discern, it seems to stretch forever in every
direction all around you. Somehow, the waters seem to flow above you, below
you, and even through you. The river's current might be carrying you, the
sense of motion present to your mind, yet the feeling cannot be escaped that
somehow you're watching the flowing tides from some great distance...
Obvious exits:

[HP: 18%] [ME:100%] [PE:100%]
>
The current sweeps you to a far-off shore.
Magical energies swirl about your spirit...
You feel a bit disoriented.
You cough and sputter, having been found yet unready for the Afterlife.
A lost soul, still damp, has returned from the River of Death.

[HP: 21%] [ME:100%] [PE:100%]


4 people online, no priests.

Thank you thank you thank you thank you thank you!


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 Post subject: Re: Off-Hours Incentives
PostPosted: Thu Mar 10, 2011 4:59 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
I'm not sure this is because of any changes or we just had that activity yesterday, but...you know what? I don't care, because this morning this makes my life just ++better on SK. Minecraft turned off! :o


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 Post subject: Re: Off-Hours Incentives
PostPosted: Thu Mar 10, 2011 7:35 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
Woot!

I think that says it all.

Dulrik is our hero.


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 Post subject: Re: Off-Hours Incentives
PostPosted: Fri Mar 11, 2011 1:04 am 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
That happened for me too roughly around the same time, very grateful for that. I hope its not a temporary thing.


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 Post subject: Re: Off-Hours Incentives
PostPosted: Fri Mar 11, 2011 5:03 am 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
nothing to see here, folks. this morning i'm stuck in the River.


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 Post subject: Re: Off-Hours Incentives
PostPosted: Fri Mar 11, 2011 5:05 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
THE MASSES (of 3 people) HAVE SPOKEN!


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 Post subject: Re: Off-Hours Incentives
PostPosted: Fri Mar 11, 2011 12:34 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
We haven't had an average playcount above 10 since the 9th before today. Maybe things will be different tomorrow.


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