Shattered Kingdoms

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 Post subject: Re: Upcoming Bonanza Discussion
PostPosted: Mon Feb 14, 2011 9:27 am 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
It would definitely help getting you a ban.


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 Post subject: Re: Upcoming Bonanza Discussion
PostPosted: Mon Feb 14, 2011 1:11 pm 
It's the Algon tactic more or less.


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 Post subject: Re: Upcoming Bonanza Discussion
PostPosted: Mon Feb 14, 2011 1:41 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
Remove:
    Resurrection
    Raise Dead
    Breath of Life
    Reincarnate
    Death quest/Oracle

Disable Wizinvis and make the only way to return is for an IMM to restore you. No one fears dying in SK, they just worry about their phat lewt.


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 Post subject: Re: Upcoming Bonanza Discussion
PostPosted: Mon Feb 14, 2011 1:47 pm 
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Mortal

Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Rennus_Dragonsbane wrote:
Remove:
    Resurrection
    Raise Dead
    Breath of Life
    Reincarnate
    Death quest/Oracle

Disable Wizinvis and make the only way to return is for an IMM to restore you. No one fears dying in SK, they just worry about their phat lewt.


I know someone who would be perfectly fine with this. His characters only have one life, with the exception of promises to certain people.


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 Post subject: Re: Upcoming Bonanza Discussion
PostPosted: Mon Feb 14, 2011 1:47 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Get rid of Tribunals, and merge with Cabals.


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 Post subject: Re: Upcoming Bonanza Discussion
PostPosted: Mon Feb 14, 2011 1:51 pm 
Hammer Keeper merge!


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 Post subject: Re: Upcoming Bonanza Discussion
PostPosted: Mon Feb 14, 2011 1:58 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Not going to see cabals and tribunals merging. If the amount of effort required for either change was going to be expended, you would be more likely to see dual-membership.

At any rate, this is not the kind of think Achernar is asking about.


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 Post subject: Re: Upcoming Bonanza Discussion
PostPosted: Mon Feb 14, 2011 2:11 pm 
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Mortal

Joined: Sat Aug 20, 2005 9:55 am
Posts: 205
Dual Membership, please?


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 Post subject: Re: Upcoming Bonanza Discussion
PostPosted: Mon Feb 14, 2011 2:22 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I could be misreading his original post, but I think Achernar is asking for feedback on what kinds of skill trainers you would see added or removed and how that might work for a Bonanza. This thread isn't about asking for changes to faction system, so please don't keep propagating it.


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 Post subject: Re: Upcoming Bonanza Discussion
PostPosted: Mon Feb 14, 2011 2:55 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
An advanced siegecraft teacher would be nice. Get rid of final strike teachers.


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