Shattered Kingdoms

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Should sorcerers be limited to one charmie at a time?
Yes - this would make sorcs less OP and alleviate the NPC wars mentality of the game 67%  67%  [ 20 ]
No - sorcs need to have access to multiple charmies at a time in order to be viable 20%  20%  [ 6 ]
I abstain from voting (Snuffles option) - please explain 13%  13%  [ 4 ]
Total votes : 30
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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 3:17 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
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SK Character: Retired Troll
That's a good point. Casters will need to bring +int mods with them into battle against swashies or risk getting completely screwed over.

edit: swashies were the weakest melee class anyways, so buffing them isn't a bad thing.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 4:30 pm 
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Note mages in many of our tribunals still win.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 5:54 pm 
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Joined: Sat Dec 27, 2008 12:48 pm
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Baldric wrote:
Pick one: Final strike, or voodoo.


Voodoo.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 6:46 pm 
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Voodoo for sure


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 11:24 pm 
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Final voodoo.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Sat Feb 05, 2011 12:42 am 
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I look forward to seeing it. And a big thanks to the Imms who talked you out of those ideas.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Sun Feb 06, 2011 8:49 pm 
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Joined: Fri Oct 10, 2003 7:41 am
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Location: Canada
I voted yes. Sorcerors are so rediculously overpowered, that any pk done with one just seems meaningless. They really are to strong. I mean there are wands/staves/scrolls for anything now, and the spells sorcerors get are awesome. I haven't seen a final strike in a while but there aren't many sorcs around now so it's not to surprising.

I think mainly the lack of sorcerors because people don't respect a pk done by a class that is so vastly out of whack with all the other classes power wise.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Mon Feb 07, 2011 5:20 am 
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I agree with everything you said, Orac, but you're late to the party! We already got sorcs nerfed to where they might actually be balanced with the other classes. You cannot order NPCs to change stance away from neutral, and magical items take concentration to use. This means that the sorcs' charmies won't be so absurdly powerful because they won't get the stance bonuses from aggressive or defensive, and it also means the sorc can't walk around with two charms and then recite triple FoD/harm or even zap etherealform. If they want two charms, they can't do anything else during the fight besides order.

These changes have other effects, and it might turn out that some of them are negative, so hopefully time will expose those effects and necessary tweaks will be made. The change isn't just a nerf to sorcs and necros, but those two classes were definitely hit the hardest.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Mon Feb 07, 2011 9:10 am 
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Edoras, did you have time to test out the changes? Any experiences you want to share with the rest of the class?


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Mon Feb 07, 2011 9:57 am 
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Joined: Fri Jul 09, 2004 8:43 am
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SK Character: Pilnor, Surrit, Berr, Rall
I've tested them out functionally, though no fights yet.


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