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Should sorcerers be limited to one charmie at a time?
Yes - this would make sorcs less OP and alleviate the NPC wars mentality of the game 67%  67%  [ 20 ]
No - sorcs need to have access to multiple charmies at a time in order to be viable 20%  20%  [ 6 ]
I abstain from voting (Snuffles option) - please explain 13%  13%  [ 4 ]
Total votes : 30
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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 4:59 pm 
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Too bad we're not discussing deep-elves, but sorcerers here. At least that's what the poll is about.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 5:02 pm 
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Baldric's most recent question was whether or not I thought deep-elf sorcs were OP.

And it's rather obvious that we're talking -mostly- about deep-elf sorcs here. Of course you can toss in human sorcs (But I'd bet that a human holding two charms that gets hit with anything above a scratch will drop one, which is bad) and pretty much any sorc in *Insert Cabal Here,* too, while you're at it (Vaalim anyone?) but by and large deep-elf sorc is the topic of discussion for this thread.

Okay, you could also factor in any sorc who REDACTED his REDACTED REDACTED to REDACTED him.


Last edited by Edoras on Thu Feb 03, 2011 5:11 pm, edited 2 times in total.

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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 5:04 pm 
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Edoras wrote:
Of course, it isn't like any race sorcerer can't easily become any other race to fit the current situation at the drop of a hat, so honestly, if you want the MOST OP'd combo, it'd be a grey-aura'd sorcerer who polymorphed into a deep-elf unless he was fighting paladins. But you knew that already, didn't you?

Yeah, one of the reasons that I deleted Joseph before getting into too much pk was that I quickly realized that sorc is just too OP. It was fun when I was brand new to the game and was still able to completely dominate, but once I actually knew what I was doing, it was just a little sickening to see how absurdly awesome my character was, and how it had very little to do with my skill. You know? I remember how I was going to use faerie fire and then this triple FoD scroll I scored quickly followed by a triple harm scroll I had. Man, it would have been so easy, and required no skill whatsoever, but it would have killed 80% of the mud. If that didn't work, hell, I'd have had to rely on one of the fifty other sure-fire ways of ganking someone with a sorc. Or just recalled and collected the scrolls again!!

Anyways, I'm glad you agree that if this change were implemented, you'd be able to just polymorph and it wouldn't be a huge deal where you were suddenly shafted.

And for the record, if I had -really- wanted to twink, Joseph would have been a deep-elf who polymorphed into a human when paladins were around, instead of a human who generally stayed in deep-elven form. Remember when I rolled, all the good wands were darkie-only. That didn't fit with the grey-aura concept I had worked out for him, though. You're in a perfect position to realize my dream, though!


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 5:09 pm 
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Grey aura deep-elf is totally better than dark-aura human. And as I seem to recall, you stated that you quit because the game took up too much of your time, not because you felt that it was "too easy" for you. My elf sorc even gave you a run for your money.

Baldric wrote:
Anyways, I'm glad you agree that if this change were implemented, you'd be able to just polymorph and it wouldn't be a huge deal where you were suddenly shafted.


Except that if this change were implemented, there'd be absolutely no incentive at all for me to ever be a deep-elf in the first place, so yes, it would be a big deal.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 5:12 pm 
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Baldric wrote:
I'd still say delf is the best choice against a majority of opponents, and against people with BoG you can just zap polymorph. The extra concentration is still extremely useful in many scenarios. If I were making a darkie sorc after this change, I'd go delf, and it's not because I don't understand game mechanics.

Dude, you're full of it. High int is extremely helpful for other reasons than double charm.

And even if deep-elf WEREN'T the best race to go sorc with, delf sorc would remain an extremely OP combo. I'm sure that wouldn't stop you from whining, though.

p.s. find ONE player besides yourself who doesn't think that delf sorc is currently an OP class, and I'll be impressed.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 5:21 pm 
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According to the poll there's three. Although I'm assuming orius is one of those three and his reason for voting what that Antiira was fighting the majority of the mud so we can't take him seriously. So we're down to two.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 5:24 pm 
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Yeah, but can he FIND them?

Also:
Edoras wrote:
Magma completely rapes low HP chars, while high HP chars simply laugh at it now, more than they laughed a couple of years ago. I've done it with Kepreen, when GM magma did like minimum damage to me without RE(<3 innate halfling resistance and 24/7 scripted buffs like protection etc). But playing a low HP char is a big no no atm, due to the [REDACTED] magma code. Any 2 warlocks can dart inside, magma you in less than 2 rounds casting time and instantly kill you(or before you realise it and type quaff word DoT will kill you).

Wait, what?


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 5:26 pm 
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Quote:
p.s. find ONE player besides yourself who doesn't think that delf sorc is currently an OP class, and I'll be impressed.

Peso. :wink:


And no, for a complete sorcerer in PvP, high INT doesn't really matter except for the extra charm. Having 23 INT is pretty much exactly the same as having 21 or 22 INT, because none of them can hold two charms without dropping them when damaged, and a high-end sorc player is only going to be concentrating on charm anyway when it comes to bringing out the REAL guns. I would hope that it's obvious that if you're fighting players and you feel like casting sleep is anything but a last-ditch effort, then they are obviously not well-prepared players.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 5:26 pm 
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Edoras wrote:
Baldric's most recent question was whether or not I thought deep-elf sorcs were OP.

And it's rather obvious that we're talking -mostly- about deep-elf sorcs here. Of course you can toss in human sorcs (But I'd bet that a human holding two charms that gets hit with anything above a scratch will drop one, which is bad) and pretty much any sorc in *Insert Cabal Here,* too, while you're at it (Vaalim anyone?) but by and large deep-elf sorc is the topic of discussion for this thread.

Okay, you could also factor in any sorc who REDACTED his REDACTED REDACTED to REDACTED him.


The discussion pertains to sorcerers and adding deep-elven racial weaknesses in the mix doesn't do anything to support your cause. If deep-elves are too fragile, then it is the flaw of the race design or the design of BoG and if you think that allowing deep-elves to own as sorcerers (and suck as scouts or mercenaries i.e. get owned by BoG without having an awesome 2 NPC trade off) is a good trade off then you're not looking at the entire picture.

I'm just repeating myself here, but delves getting owned by BoG is a completely separate issue and one we both agree upon. They shouldn't be 2-hit by it.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 5:32 pm 
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Okay, the only people that can hold two charms in PvP without being stupid are deep-elves and people in a certain cabal. MOSTLY, that means deep-elves. If you're going to prevent having multiple charms through hard-coding, that is a nerf specifically targeted towards deep-elves and that cabal. I don't see how that's even up for debate.


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