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Should sorcerers be limited to one charmie at a time?
Yes - this would make sorcs less OP and alleviate the NPC wars mentality of the game 67%  67%  [ 20 ]
No - sorcs need to have access to multiple charmies at a time in order to be viable 20%  20%  [ 6 ]
I abstain from voting (Snuffles option) - please explain 13%  13%  [ 4 ]
Total votes : 30
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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 2:43 pm 
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Lothoriel hasn't commented on this thread. He hasn't commented on any thread since this one was originally posted. He hasn't read this thread. I don't know what he thinks on the matter, but he has argued for nerfing sorcs in the past. I'll shut up if he agrees with you that delf sorc is not OP. I do not, however, expect you to change your mind under any circumstances because you have become D-A.


On another note, I went against Baba twice with Aldric. Baba died twice. He never got me. I anticipated remove compulsion. I dealt with it. This had nothing to do with me being more skilled than jhorleb (I'm not by a long-shot), and everything to do with the fact that sorcs are OP and can deal with whatever you throw at them.

p.s. the pressure is on, jhorleb!


Last edited by Baldric on Thu Feb 03, 2011 4:10 pm, edited 2 times in total.

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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 2:48 pm 
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Except that -any- class with scrolls can utilize OP, or strong, petrification scrolls. They're pretty easy to get a hold of. Over half the classes in the game have access to dispel magic or petrification scrolls, and of those that don't, only a select few don't have access to ranged combat.

The reason that Aldric beat Baba, as I recall, was because of a bunch of people sitting under <adhesive medical strip> like idiots for one, and I don't recall the other one.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 2:49 pm 
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Edoras wrote:
Want to know an experienced player who hasn't disagreed with me on this thread?

Lothoriel. You know why? Because every single freaking time I fought against Baba as Antiira (Except the one time he admitted to brain farting and dying), he always A) cast remove compulsion on a charm, or B) immediately recited petrification on one of my charms. If I had two charms, he did both. It's NOT hard to neutralize a sorc if you have the guts to do it. The larger a group is, and the more experienced a sorcs enemies are, the quicker those charms are going to die or be dispelled. It's just the way things are.


No one's saying sorcs are invincible or that charms can't be neutralized, we're say that sorcerers are stronger than other classes. You catch my drift?

Class balance, class balance, class balance.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 2:49 pm 
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I don't post a log every time I kill someone.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 3:37 pm 
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I've simply PKed Antiira so much I think he needs 3 charms :(


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 3:39 pm 
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Wow, you guys are giving me way too much credit.

For the record, I voted yes on this poll because I think reducing the amount of raw damage output a sorceror can harness would go a little way toward balancing what I think is an overpowerd class. Taking away stance ordering would help in this regard also. I do agree with Edoras, though, that if it were to happen there should be a scaling back of some of the weakness deep-elves have.

BUT...

I don't actually think this change would have very much of an impact overall. In my mind, what makes a sorceror so much more powerful isn't that they can add on one more NPC, but that they almost never have to go into combat at real risk of dying.

I bet if one builder put one shop with no-save etherealform pills in it, sorcerors would get real balanced real fast.

Also, I'm all for the consolidation of some player groups to increase concentration, but getting rid of tribunals as a whole would be a shame I think. Tribunal NPC control opens up interesting possibilities in a way that is potentially open to all classes (unlike scrolls/wands/staves which only open them up to a subset).


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 3:41 pm 
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Welcome to the dark side, jhorleb. :devil:


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 3:44 pm 
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Sakhul wrote:
Welcome to the dark side, jhorleb. :devil:


What does that mean? :oops:


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 3:46 pm 
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I dunno, I'm just being silly. Glad you agree with us though.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 3:53 pm 
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jhorleb wrote:
I don't actually think this change would have very much of an impact overall. In my mind, what makes a sorceror so much more powerful isn't that they can add on one more NPC, but that they almost never have to go into combat at real risk of dying.

idk, Lathron + Waish is just an absurd combo. So is Lathron + Losquaty or even Lathron + Bill. A sorc is never at real risk of dying (despite being made of glass or whatever), and also gets to dish out as much damage as TWO GM barbs? That's a problem, imo. It's also amazing the parts of the mud that can be entirely dealt with by a solo sorc, on account of being able to have two charmies.


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