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Should sorcerers be limited to one charmie at a time?
Yes - this would make sorcs less OP and alleviate the NPC wars mentality of the game 67%  67%  [ 20 ]
No - sorcs need to have access to multiple charmies at a time in order to be viable 20%  20%  [ 6 ]
I abstain from voting (Snuffles option) - please explain 13%  13%  [ 4 ]
Total votes : 30
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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 10:09 am 
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ninja_ardith wrote:
When we need an opinion on hoarding and being inactive then could you pipe up, Orius?


My level of "hoarding and inactivity" is on par with yours. Don't be jealous.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 10:13 am 
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Location: Rockin' your world
SK Character: Snuffles
Cat fight! Keep it clean, gals.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 10:18 am 
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He's just mad because he will never kill Antiira without a nerf to the class, since it would also involve him having to risk dying and losing his hoard.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 10:22 am 
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Thank god Dulrik never got around to coding those other charm spells he talked about all those years when charm person could charm [REDACTED] everything in the mud. I believe sorcerers were more in line with other classes when stance didn't have the outrageous effects it has now, that's one change that broke the game in favor of casters when it was supposed to be a boon for melee classes.

Having two charms is powerful, yes, but it's only powerful because of the ability to change the stance of the npcs. I can assure you that having Lathron and Losquaty on defensive and aggressive stances is far more effective than having them both on neutral stances. It should fall under the same concept as being unable to tell a NPC where to aim. They're all over the board with where they hit, and thank god that sorcerers and necromancers can't order them where to aim or they'd just [REDACTED] be way too overpowering.

Staves, scrolls, and wands should probably have a concentration cost added to them as well. It's absolutely ridiculous that spellcasters can have the identity of every class in the mud through magical devices. This is further compounded by the fact that sorcerers can do things like c petrification pet1; recite (petrification scroll) pet2 to gain instant access to characters in the back row right into the front row, or I can do something like c 'acid blast' sucker; zap sucker to get two spells almost at the same time.

Also, remove final strike.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 10:31 am 
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orius wrote:
He's just mad because he will never kill Antiira without a nerf to the class, since it would also involve him having to risk dying and losing his hoard.


Obviously you don't have any idea that I've fought Antiira several times. I'm not scared to engage in PvP, it's suckers like you that believe that I am scared. The only difference is that I've looted Antiira, and he hasn't looted me.

Personally, I'd rather the class stay overpowered.

It hurts so much more when you lose with something overpowered than with something that's not, and that's the way I prefer my odds.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 10:40 am 
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It's hard to be scared when you outnumber your opponents by atleast 4:1 with a circlejerk club that logs in/out together.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 10:41 am 
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Sakhul wrote:
I just noticed that two people voted for the Snuffles option. I have followers! 8)
Pfft... It should be the Wert option. Any others are posers!


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 10:41 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Baldric wrote:
I've played sorcs who spent a huge amount of time polymorphed as delfs (with a wand). I've pked as a delf sorc. They’re OP. So are human sorcs. The fact is that NO PC warrior would stand a chance against Lathron + Losquaty or Lathron + Waish with the possible exception of an extremely well built hammer (and even then the best case scenario for the warrior is a draw). None whatsoever. Not if the sorc knew what he was doing.
The main crux of your argument seems to be "If a solo PC warrior/caster/adventurer/etc doesn't have an even chance of winning a fight against a sorcerer, then sorcerers are overpowered."

That's just wrong. Sorcs have weaknesses, they're just not something that a PC warrior by himself can deal with. Why in the world a PC warrior would even bother solo fighting a sorcerer without some advantage of territory or anything else given that they can just zap etherealform is completely beyond me. Your examples of why sorcerers are OP involve people doing stupid stuff against them, like standing front row by themselves and trying to melee two charms to death. No duh sorcs looks OP in that regard.

A well-built Hammer merc with enough enchants to resist petrification/feeblemind/dispel/etc., can kill two sorc charms and send the sorc runningjust on account of the strength of his cabal abilities, buffs, mood defensive, and heal potions, and most any tribunal characters can defend against a lone sorcerer just fine. ANY two characters who are smart and well prepared with enchants and consumables are able to beat even a deep-elf sorcerer, and given certain class/cabal combinations have a pretty high chance of killing him. You just have to approach them the right way: And going up front solo against two charms is NOT the right way. The other "moves" you referenced, such as reciting petrification scrolls or zapping wands, are things that plenty of other classes can do already, it isn't like reciting petrification or zapping acid blast is limited to sorcerers only.

I mean, most melee classes are totally screwed solo fighting necromancers, but necromancers aren't overpowered: You just have to fight them the right way and not have sucky enchantments.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 10:46 am 
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There you go again adding cabal variables into the mix. This is a discussion about class strengths. I also seriously doubt the merc would take care of both charms before the sorc got him using a number of possibilities available to them. And need we mention that the sorc is in no way risking his life during this encounter.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 10:50 am 
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Location: Columbia, South Carolina
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Sure, but that's a safety net that's always been available for every class with wands and/or scrolls for the past forever. It's nothing new, and only furthers the question of why in the world you would ever decide to go toe to toe against a sorcerer without a way to kill him/her ethereal (Unless you just wanted to gank his charm weapons)

I also don't see why one should ignore tribunal/cabal abilities when discussing class strengths.


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